fail to render texture for .obj+.mtl on Mac OSX #48423
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Reference: blender/blender-addons#48423
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System Information
Operating system and graphics card
OSX 10.11.2, NVIDIA GeForce GT 750M (also test Macbook with integrated graphics card)
Blender Version
Broken: blender-2.77a
Worked: (optional)
Short description of error
When load .obj + .mtl models, the texture cannot be rendered correctly on OSX.
But same 3d model file works well on linux with blender-2.77a.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Changed status to: 'Open'
Added subscriber: @comipayan
This is the correct render on linux:
Added subscriber: @mib2berlin
Hi, pleas add your .obj/mtl files here.
You can drag and drop it to the text field.
Cheers, mib
Added subscriber: @mont29
Hi mib,
Here's the chair model.
chair_model.zip
I also found .obj model download from ShapeNet(http://shapenet.cs.stanford.edu/) also cannot be rendered normally.
Here's another example:
ShapeNet-PlaneModel-02691156.zip
The result looks like this:
Changed status from 'Open' to: 'Archived'
Nothing wrong with Blender here, it’s that obj file which is merely garbage (UVMap is pure nonsense, and geometry itself has very bad things like degenerated faces, which break normal computation)…
The issue is why blender version on OSX cannot render correctly, while linux version can make it though there's ``garbage'' in obj file.