Pinning Bones/Constraint Tabs in Properties Editor doesn't work #48461

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opened 2016-05-18 13:54:51 +02:00 by Joshua Leung · 14 comments
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Blender Version
Broken: 2.76 - master (1283c66)
Worked: Unknown

Short description of error
The context pinning functionality in the Properties Editor doesn't work for Bones and Constraints. There may be a few others too that I haven't noticed yet, but these are the biggest ones.

**Blender Version** Broken: 2.76 - master (1283c66) Worked: Unknown **Short description of error** The context pinning functionality in the Properties Editor doesn't work for Bones and Constraints. There may be a few others too that I haven't noticed yet, but these are the biggest ones.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung

#85561 was marked as duplicate of this issue

#85561 was marked as duplicate of this issue

#48611 was marked as duplicate of this issue

#48611 was marked as duplicate of this issue
Julian Eisel self-assigned this 2016-05-20 00:34:02 +02:00
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Couldn't recreate, but also not sure how I'm supposed to recreate. Could you give some more precise steps?

Couldn't recreate, but also not sure how I'm supposed to recreate. Could you give some more precise steps?
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  1. Create 2 bones: A and B
  2. Add a constraint on B
  3. Split properties editor: one editor for bone,the other one for bone constraints
  4. Select bone B and pin the constraints editor
  5. Select bone A. Constraint disappears.
  6. Pin bone editor to show bone A
  7. Select bone B again. Constraint reappears, but bone settings now show bone B again, not bone A
1. Create 2 bones: A and B 2. Add a constraint on B 3. Split properties editor: one editor for bone,the other one for bone constraints 4. Select bone B and pin the constraints editor 5. Select bone A. Constraint disappears. 6. Pin bone editor to show bone A 7. Select bone B again. Constraint reappears, but bone settings now show bone B again, not bone A
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Here's the original file where I noticed the problem (it's equivalent to step 5 above - A = BBone, B = green/bone with constraint)
constraints-follow_bbone_target-02.blend

Here's the original file where I noticed the problem (it's equivalent to step 5 above - A = BBone, B = green/bone with constraint) [constraints-follow_bbone_target-02.blend](https://archive.blender.org/developer/F313806/constraints-follow_bbone_target-02.blend)

Added subscriber: @mont29

Added subscriber: @mont29

Afaik properties pinning never worked for bones? It’s ID feature only (cf. sbuts->pinid = buttons_context_id_path(C);, and buttons_context_id_path() in buttons_context.c of buttons space editor), and bones are no ID ;)

So sounds more like TODO than actual bug to me, though can see how useful this feature would be, and probably not too hard to implement even.

Afaik properties pinning never worked for bones? It’s ID feature only (cf. `sbuts->pinid = buttons_context_id_path(C);`, and `buttons_context_id_path()` in buttons_context.c of buttons space editor), and bones are no ID ;) So sounds more like TODO than actual bug to me, though can see how useful this feature would be, and probably not too hard to implement even.
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Added subscriber: @ZhangYu

Added subscriber: @ZhangYu
Julian Eisel removed their assignment 2016-06-08 16:29:05 +02:00
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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Hrmpf, don't really have the time to look into this atm, and am also not that familiar with the context switching. Feel free to pick it up.

Hrmpf, don't really have the time to look into this atm, and am also not that familiar with the context switching. Feel free to pick it up.
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Code works as intended only with IDs, which bones aren't. Changing to ToDo.

Code works as intended only with IDs, which bones aren't. Changing to ToDo.
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Added subscribers: @cerebral, @lichtwerk

Added subscribers: @cerebral, @lichtwerk
Philipp Oeser removed the
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Reference: blender/blender#48461
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