FBX setting "bake_anim_use_nla_strips": True, fails to export unique animations to each take #48631
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#48631
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
win 10 960
Blender Version
Broken: 2.77a abf6f08
Short description of error
BIN7400 FBX setting "bake_anim_use_nla_strips": True, fails to export unique animations to each take
Exact steps for others to reproduce the error
When using the export settings "bake_anim_use_nla_strips": True, with "bake_anim_use_all_actions": False, to selectively export actions animations to fbx the resultant fbx has the correct action names for each take but all contain the same animation.
I have attached blend file with a template to export, you just need to fill in the exportpath.
You will see the resulting fbx has the animation data for "up" when you select the down or jiggle animations.
To fix I believe you need to change current the action to match the strip name as it loops though. I am no programmer but something like works to replace the around line 2010 in export_fbx_bin
I have attached the blend file, fbx how it currently exports and the fbx exported with the change above
test.blend
test.fbx
test_fixed.fbx
Changed status to: 'Open'
Added subscriber: @FrankieHobbins
Added subscriber: @mont29
Problem comes from the new behavior of NLA editor, now if an object has an action assigned, it overwrites any action set in NLA's strips (materialized in the 'virtual' top strip of the editor). Will fix.
This issue was referenced by
c4a79435e4
Changed status from 'Open' to: 'Resolved'