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DXF import, inverted longitude latitude
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Blender Version

Short description of error
Using georeferencing option in dxf importer, the resulting longitude/latitude in custom scene properties are inverted.

Error come from file line 179 in function georeference

latlon = transform(self.pScene, wgs84, center[0], center[1], center[2])
scene['latitude'] = latlon[0]
scene['longitude'] = latlon[1]
scene['altitude'] = latlon[2]

The function transform from the pyproj library return a tuple (longitude, latitude, altitude) so the code must be

lonlat = transform(self.pScene, wgs84, center[0], center[1], center[2])
scene['longitude'] = lonlat[0]
scene['latitude'] = lonlat[1]
scene['altitude'] = lonlat[2]

Pyproj documentation

Please also update tracker url in bl_info because it redirects to an obsolete bitbucket repository instead of



Event Timeline

domlysz (domlysz) raised the priority of this task from to Needs Triage by Developer.
domlysz (domlysz) updated the task description. (Show Details)
domlysz (domlysz) added a project: Add-ons.
domlysz (domlysz) set Type to Bug.

Same at line 149 :

add = Vector(transform(wgs84, self.pScene, cscn_lat, cscn_lon, cscn_alt))

must be

add = Vector(transform(wgs84, self.pScene, cscn_lon, cscn_lat, cscn_alt))
Sergey Sharybin (sergey) lowered the priority of this task from Needs Triage by Developer to Normal.Jun 28 2016, 9:56 AM

ok... next time maybe somebody not struggling with git wants to do it...
the bugfix by domlysz seems to be valid according to the pyproj documentation. I don't have test environment at hand atm. I expect the amount of users using pyproj to be very low anyway.

tracker url in bl_info has been updated in an earlier commit