Bevel fails in this case #48668

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opened 2016-06-17 16:55:48 +02:00 by Leon Cheung · 15 comments
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System Information
WIndows 8 64bit | GTX680

Blender Version
Broken: 2.77a abf6f08

Short description of error
Just got strange bevel result.
bevel.png

Exact steps for others to reproduce the error
See attachement. Thanks.

bevel.blend

**System Information** WIndows 8 64bit | GTX680 **Blender Version** Broken: 2.77a abf6f08 **Short description of error** Just got strange bevel result. ![bevel.png](https://archive.blender.org/developer/F317517/bevel.png) **Exact steps for others to reproduce the error** See attachement. Thanks. [bevel.blend](https://archive.blender.org/developer/F317516/bevel.blend)
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Changed status to: 'Open'

Changed status to: 'Open'
Author
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Added subscriber: @ZhangYu

Added subscriber: @ZhangYu
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Added subscriber: @eroMoD

Added subscriber: @eroMoD
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Is that by a modifier or Ctrl+B?

I cant reproduce it, mine comes out like this:bevel.png

same blender version but on windows 10 and gtx 970

Is that by a modifier or Ctrl+B? I cant reproduce it, mine comes out like this:![bevel.png](https://archive.blender.org/developer/F317537/bevel.png) same blender version but on windows 10 and gtx 970
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@eroMoD, it seems you selected all edges. To reproduce, just select the corner loop. It both occurs with Ctrl B and modifier ( with Vgroup method).

@eroMoD, it seems you selected all edges. To reproduce, just select the corner loop. It both occurs with Ctrl B and modifier ( with Vgroup method).
Member

Oh, I see. But it looks like disabling loop slide gets rid of it, does it work for you too?
bevel.png

Oh, I see. But it looks like disabling loop slide gets rid of it, does it work for you too? ![bevel.png](https://archive.blender.org/developer/F317562/bevel.png)
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It does work. Thanks for the info! :)

Can anyone close this report? I don't know how...

It does work. Thanks for the info! :) Can anyone close this report? I don't know how...
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
eroMoD self-assigned this 2016-06-18 04:24:09 +02:00
Member

I can but developer told me not to.
But maybe you are allowed to do it to your own post.
when writing a comment, under "action" you can choose "change status"
and switch "status" to "resolved".

I saw your face on the stack exchange, you make great answers btw.resolved.png

I can but developer told me not to. But maybe you are allowed to do it to your own post. when writing a comment, under "action" you can choose "change status" and switch "status" to "resolved". I saw your face on the stack exchange, you make great answers btw.![resolved.png](https://archive.blender.org/developer/F317564/resolved.png)
Member

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
eroMoD reopened this issue 2016-06-18 04:24:27 +02:00

Added subscribers: @howardt, @mont29

Added subscribers: @howardt, @mont29
eroMoD was unassigned by Bastien Montagne 2016-06-21 16:59:16 +02:00
Howard Trickey was assigned by Bastien Montagne 2016-06-21 16:59:16 +02:00

Let’s not close the report just because a workaround was found ;)

@howardt will let you decide whether this is a bug or an expected behavior :)

Let’s not close the report just because a workaround was found ;) @howardt will let you decide whether this is a bug or an expected behavior :)
Member

This looks like a bug I want to fix, so we'll leave this report open and I will fix the bug. Glad there's a workaround for now.

This looks like a bug I want to fix, so we'll leave this report open and I will fix the bug. Glad there's a workaround for now.

This issue was referenced by 49cc78ef18

This issue was referenced by 49cc78ef1818eaff3db722683d155d3466d35e82
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#48668
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