editmesh intersect (boolean) blender crash #48707

Closed
opened 2016-06-22 09:38:48 +02:00 by Nicola · 10 comments

System Information
win 10 x64, nvidia 970GTX

Blender Version
Broken: experimental blender-2.77.0-git.435fa9a-AMD64
Broken: last blender-2.77.0-git.6fbe6eb0-AMD64
Worked: official blender-2.77a-windows64

Short description of error
when tried to do intersect (boolean), blender crash

Exact steps for others to reproduce the error

  1. open file attached (boolean_crash.blend)
  2. edit mode
  3. select cilinder
  4. Ctrl+F --> intersect(boolean)
    ...
    crash!
    boolean_crash.blend
**System Information** win 10 x64, nvidia 970GTX **Blender Version** Broken: experimental blender-2.77.0-git.435fa9a-AMD64 Broken: last blender-2.77.0-git.6fbe6eb0-AMD64 Worked: official blender-2.77a-windows64 **Short description of error** when tried to do intersect (boolean), blender crash **Exact steps for others to reproduce the error** 1) open file attached (boolean_crash.blend) 2) edit mode 3) select cilinder 4) Ctrl+F --> intersect(boolean) ... crash! [boolean_crash.blend](https://archive.blender.org/developer/F318185/boolean_crash.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Campbell Barton was assigned by Nicola 2016-06-22 09:38:48 +02:00
Author

Added subscriber: @NicolaFrascati

Added subscriber: @NicolaFrascati

Added subscriber: @SpectreFirst

Added subscriber: @SpectreFirst

I was able to reproduce the crush, but just in case I was also able to successfully perform Boolean Intersection by applying Decimate modifier in Collapse mode with something like 0.8 reduction ratio, applying it and then performing an intersection. Probably this was not a valid solution, but it may work as a workaround.

I was able to reproduce the crush, but just in case I was also able to successfully perform Boolean Intersection by applying Decimate modifier in Collapse mode with something like 0.8 reduction ratio, applying it and then performing an intersection. Probably this was not a valid solution, but it may work as a workaround.

Added subscriber: @VukGardasevic

Added subscriber: @VukGardasevic

I can reproduce the issue too.
Win 7, Blender hash: 1c19940

Selecting the inner cylinder and using Intersect (Boolean) will cause a crash.

What I've noticed that for some reason there is no selection outline on the object DIMA.
Also in my case, adding a Decimate modifier and trying to move the slider from 1.0 down will also crash Blender.
Exporting to obj and importing it again didn't solve the issue.

I can reproduce the issue too. Win 7, Blender hash: 1c19940 Selecting the inner cylinder and using Intersect (Boolean) will cause a crash. What I've noticed that for some reason there is no selection outline on the object DIMA. Also in my case, adding a Decimate modifier and trying to move the slider from 1.0 down will also crash Blender. Exporting to obj and importing it again didn't solve the issue.
Author

In #48707#379024, @SpectreFirst wrote:
I was able to reproduce the crush, but just in case I was also able to successfully perform Boolean Intersection by applying Decimate modifier in Collapse mode with something like 0.8 reduction ratio, applying it and then performing an intersection. Probably this was not a valid solution, but it may work as a workaround.

for me doesn't work, blender still crash

> In #48707#379024, @SpectreFirst wrote: > I was able to reproduce the crush, but just in case I was also able to successfully perform Boolean Intersection by applying Decimate modifier in Collapse mode with something like 0.8 reduction ratio, applying it and then performing an intersection. Probably this was not a valid solution, but it may work as a workaround. for me doesn't work, blender still crash

Sorry, 0.8 decimation rate indeed doesn't work, however 0.7 and lower worked in my case. Try decreasing decimation rate to 0.7 or less, maybe it will work for you as well that way. By the way, I'm testing this on the latest build 6fbe6eb0 so maybe that is important as well.

Sorry, 0.8 decimation rate indeed doesn't work, however 0.7 and lower worked in my case. Try decreasing decimation rate to 0.7 or less, maybe it will work for you as well that way. By the way, I'm testing this on the latest build 6fbe6eb0 so maybe that is important as well.

This issue was referenced by d9a01a1d04

This issue was referenced by d9a01a1d04f87e46fadbee268cdea2dbf14993fc

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#48707
No description provided.