Blender Freestyle LineSet Visibility problem at Render #49017
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Reference: blender/blender#49017
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System Information
Windows 10 64 bit Home
Blender Version
2.77a
Short description of error
Coincident planes with FreeStyle lines don't detect or render properly
via the Visibility condition for animation or image render.
This can occur via Freestyle Edges or Freestyle Faces.
This seems to be an issue inside Blender, irrespective
of the render engine.
Exact steps for others to reproduce the error
Have one smaller plane precisely located on another larger one.
Both have the identical material reference to prevent z-fighting.
There are no textures or images on the planes.
It isn't always possible to have 1 smallest unit offset between planes,
if for example one wants to do an origami simulation
with all paper folds accumulating to a virtual, zero thickness.
This issue can also prevent itself when animating
between various such states using Key Frames,
maybe involving the AnimAll plugin.
Examples include frames 400, 670, 560-580.
file.blend
Changed status to: 'Open'
Added subscriber: @poweruserm
#54532 was marked as duplicate of this issue
Added subscriber: @mont29
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
I see that this has been added as a comment. I believe I deleted a bunch of emails by mistake. Can Bastien
at least reply to me again? What is the view to my bug raise here? Will there be anything actioned?
Added subscriber: @kjym3
@poweruserm OK… editing to initial report does not trigger any new mail, so it goes unnoticed quite easily, unlike new comment. ;)
Thing is, coplanar faces are always (and will always be) a nest for render artifacts… I will let @kjym3 decide here, but pretty sure there is no bug here, deciding what to render in coplanar case is mostly a matter of “randomness”.
I understand this, even within one material instance. However I may need
to model without material surface "differences". Is there a way
to disable this, or to have blender detect plane coincidences with
freestyle line coincidences more systematically?
My model example in particular does require such freestyle line consistency,
without any offset between planes at all.
micro surface differences? This particular circumstance will require so.
Added subscriber: @Blendify
@kjym3 Hey, by any chance can you take a look at this? @poweruserm was asking on IRC today if there is any chance that this could be fixed/improved/a way around the issue. Thanks.
Animated edge marks could be a partial solution (a workflow in this approach could be tedious and even not applicable in some cases though) -- see https://wiki.blender.org/index.php/User:Kjym3/DevFundProject/InterimReport for more information.
Another development direction would be to make edge coincidence a new feature edge type. Having that implemented, it would be easier to select coincident edges and distinguish one from another in support of other edge selection criteria (e.g., face marks).
As @mont29 pointed out, Freestyle is unable to address the visibility of coincident edges automatically, so that a degree of randomness is expected.
Added subscriber: @lichtwerk
Added subscriber: @Jeroen-Bakker
Changed status from 'Confirmed' to: 'Archived'
Original file cannot be accessed anymore. Next time, please upload it to the tracker so we can make sure that the file is accessible always.
I will close this issue as freestyle is working as expected. New developments isn't a bug. As freestyle isn't actively developed and it isn't clear what needs to be done I will register this issue as TODO/invalid.
To whom it may concern,
Here is my model file, I believe, and a one frame render that reveals the problem I was dealing with:
{F11635891}
I found that when using one material on multiple surfaces that weren't 3D separate, but were superimposed,
and that I also needed the "automatic" faculty of FreeStyle Line Edges, to associate to only one surface
instance, but not other surfaces or a material, FreeStyle Line Edges grows confused during rendering.
Blender, at that time, didn't have further logic to discriminate between material duplicate coincident surfaces,
when one is to be considered "upper" or "lower", and in different, partial places of involved surfaces.
Has anything happened since I tried to bost this "error" in this place, in Blender 3D? Does
this fall under a heading of something that someone could do something about?
that tells Freestyle line edges to associate to only one surface at a time, and some
notion of "upper" and "lower" surfaces. But what does someone else think?
Have there been changes made to Blender, or any of its free plugins,
that would clearly help in these regards?