Experimental Adaptive Tesselation + Normalmap results in black object #49159

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opened 2016-08-25 13:44:55 +02:00 by mic lack30 · 30 comments

Win 10 x64
Nvidia GeForce GTX 960M

bfc5a94

Testing out the experimental geometry tesselation I found that using the tesselation in combination with a normal map results in an completely black object. I'm not sure if it is supposed to work this way, but I'm certain that it is not..

Open the .blend and enable viewport rendering

Or from a blank scene:

Enable experimental feature set->add material to default cube-> in the material settings under displacement set to true or both->add subsurf modifier and set to adaptive->add a normal map in the node editor, plug it into a normal map node and plug that output into the normal slot of the shader
Bugreport.blend

Win 10 x64 Nvidia GeForce GTX 960M bfc5a94 Testing out the experimental geometry tesselation I found that using the tesselation in combination with a normal map results in an completely black object. I'm not sure if it is supposed to work this way, but I'm certain that it is not.. Open the .blend and enable viewport rendering Or from a blank scene: Enable experimental feature set->add material to default cube-> in the material settings under displacement set to true or both->add subsurf modifier and set to adaptive->add a normal map in the node editor, plug it into a normal map node and plug that output into the normal slot of the shader [Bugreport.blend](https://archive.blender.org/developer/F343224/Bugreport.blend)
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @michaellackner

Added subscriber: @michaellackner

#53147 was marked as duplicate of this issue

#53147 was marked as duplicate of this issue

#50610 was marked as duplicate of this issue

#50610 was marked as duplicate of this issue

#49472 was marked as duplicate of this issue

#49472 was marked as duplicate of this issue

#49243 was marked as duplicate of this issue

#49243 was marked as duplicate of this issue
Mai Lavelle was assigned by Sergey Sharybin 2016-08-25 13:49:59 +02:00
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This happens for me as well, but if I change the normal map node from "tangent space" to "object space", the problem goes away.

I have no idea what the difference between the two settings are though.

EDIT: It seems I'm also able to get the black effect without adding normal map at all. Trying to figure out why, but when switching from "Catmull Clark" to "Simple", it also begins to happen.

This happens for me as well, but if I change the normal map node from "tangent space" to "object space", the problem goes away. I have no idea what the difference between the two settings are though. EDIT: It seems I'm also able to get the black effect without adding normal map at all. Trying to figure out why, but when switching from "Catmull Clark" to "Simple", it also begins to happen.

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Added subscribers: @JamesBird, @zeauro

This issue was referenced by blender/cycles@56d9cf83f4

This issue was referenced by blender/cycles@56d9cf83f446b1c09c873627bc7ce67fce276e8b

This issue was referenced by cc64872b88

This issue was referenced by cc64872b88fc9842c0af3e155d08bc61473bf7e7

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

There's still some more work needed, n-gon support, and perhaps using the limit tangents. There's a few different cases that we may want to be compatible with that have different requirements (Blender baking of high poly, rendering low poly baked model, vector displacement maps from various software).

There's still some more work needed, n-gon support, and perhaps using the limit tangents. There's a few different cases that we may want to be compatible with that have different requirements (Blender baking of high poly, rendering low poly baked model, vector displacement maps from various software).
Mai Lavelle was unassigned by Brecht Van Lommel 2018-01-25 08:28:19 +01:00

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

Eh, guess this report is to be re-opened.

Eh, guess this report is to be re-opened.

Added subscriber: @Balse

Added subscriber: @Balse

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Added subscriber: @lemenicier_julien

Added subscriber: @PetterLundh

Added subscriber: @PetterLundh

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

Arching this task, this is listed as a To Do in #53901 (Cycles adaptive subdivision tasks).

Arching this task, this is listed as a To Do in #53901 (Cycles adaptive subdivision tasks).
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Reference: blender/blender#49159
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