Snap during transform stops working after moving the mouse out of blender #49188
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Reference: blender/blender#49188
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So to recreate this bug, just open blender with the default cube then select the cube, right click, enable "snap during transformation" and select the vertex as type of element to snap to, go to edit mode and do as shown at the pictures(in the zip file) (sequence bug1->bug2->bug3.)
Also note that in the last picture the mouse pointer (which is invisible for some reason when i print sceen) is just near a visible vertex
bug.zip
Changed status to: 'Open'
Added subscriber: @xlxs
Added subscriber: @mano-wii
This is an interesting bug/suggestion, and it does not seem difficult to solve. I'm going to search here how to get the actual coordinates of the mouse and make the tests to see if it's worth it.
This problem is apparently so easy to solve. Just place the correct mouse coordinates in the
CalcSnapGeometry
function.But I don't find these coordinates in Blender code :\
Added subscriber: @Blendify
Putting at a low priority for now.
Added subscribers: @ideasman42, @ZedDB
@ideasman42 how do you feel this issue fits into the current tracker curfew? (Bug/Known issue?)
Added subscriber: @ChristopherAnderssarian
I wouldn't say this is a bug, but a request for modified/improved behavior.
It is necessary to define what action to take. In some cases (mainly snap to faces), moving the object outside the viewport limits may even be desirable.
So I will mark it as
Known Issue
until this is decided.Changed status from 'Confirmed' to: 'Archived'
This doesn't seem like a bug - the cursor has a 'virtual' location which is used for snapping. From testing this it's possible to snap using the virtual location when it's slightly off-screen which might be desirable.
Closing as this behavior seems like it's a corner case that could cause problems.
And the current code is working as intended.