Microdisplacement; Very recent builds crash when image textures are used (when the mode is set to 'true') #49252
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#49252
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Win7 64 bit; 24 Gigs RAM; ATI 79xx GPU; Third-gen i7 CPU
Blender Version
Broken: Hash
95cb714
Worked: Hash
8a02c5f
Short description of error
Cycles microdisplacement (ie. when dicing is used) can no longer make use of image textures, as rendering an object using them will always cause Blender to crash. This is using CPU rendering by the way
Exact steps for others to reproduce the error
Open the .blend file and set the material displacement mode from bump to true. The mode to use both seems to work however.
Blend
MdispCrash.blend
Changed status to: 'Open'
Added subscriber: @Ace_Dragon
#49379 was marked as duplicate of this issue
#49300 was marked as duplicate of this issue
#49301 was marked as duplicate of this issue
#49287 was marked as duplicate of this issue
#49271 was marked as duplicate of this issue
#49244 was marked as duplicate of this issue
#49266 was marked as duplicate of this issue
Added subscriber: @MaiLavelle
Seems to only happen rarely here, but I can reproduce if I switch the setting a bunch of times. If you know how to reproduce this issue more consistently please let me know.
The file crashes Blender every time on my system when I do that (using the build from the buildbot).
That's about as consistent as you can get.
This issue was referenced by blender/cycles@c0f36ae278
This issue was referenced by
56d2f4c20a
Changed status from 'Open' to: 'Resolved'
Think this should be fixed now but can't be completely sure as I wasn't able to reproduce consistently. If there's still a problem just let me know.
Added subscribers: @PratyakshGaur, @Sergey
Added subscribers: @MarcoCheng, @brecht, @Leroy-Xie, @ThomasDinges
Added subscriber: @Volden
Added subscriber: @semaj-1
Added subscriber: @Blendify
Added subscriber: @alanzirpoli
Added subscriber: @brinux
I don't know if it's appropriate to commend the people snatching up these reports and redirecting folks here, but you all are awesome and deserve to be commended. haha! :P