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Mouse over logic sensor
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Sistema operativo: Windows 10 Home, 64-bit
Versione DirectX: 12.0
Processore GPU: GeForce GTX 750
Versione del driver: 368.81
Versione API Direct3D: 12
Livello funzione Direct3D: 11_0
Nuclei CUDA: 512
Clock principale: 1019 MHz
Frequenza dei dati di memoria: 5010 MHz
Interfaccia memoria: 128 bit
Larghezza di banda memoria: 80.16 GB/s
Memoria grafica totale disponibile: 6113 MB
Memoria video dedicata: 2048 MB GDDR5
Memoria video di sistema: 0 MB
Memoria di sistema condivisa: 4065 MB

Blender Version
Broken: 2.78 4bb1e22
Worked: 2.77a

in Logic brick editor, if i add a "mouse over" sensor to replace a mesh,make another visible or other stuff,the sensor don't work.
Only "mouse over any" logic sensor is read by the BGE.

create cube,add material
create another one cube,add different color material
scale the last a bit in edit mode
add a sun lamp
create a logic brick on the first cube:
add sensor: mouse over
add sensor: left mouse
add operator: and
add actuator: first mesh replace with the second cube mesh.

executing the program (P)...don't work



Event Timeline

Hi Alessandro,
I moved the cube.001 to the right, so that does not overlap the initial cube. It works! ... try it yourself.... ;-)

Blender v2.78 - 64 Bit - Windows

Yes man ty 4 the interest,but i think is more simple:
Must move the .001 on a different layer (if i need to have the physics)or i have to put on "no collision" the phys.param.

Ty.My mistake.

Sergey Sharybin (sergey) closed this task as Resolved.
Sergey Sharybin (sergey) claimed this task.

As i understood there's no real issue here, so closing the report.

Lemme know if i understood that incorrectly.