Configuration Lost #49745
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Reference: blender/blender#49745
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There are two issues under the same topic "loosing settings". The first maybe disclosed later as an addon bug but the second issue is certainly blender's matter.
Regarding the second issue, normally you can restrict blender to use an arbitrary number of CPUs which can be done in task manager if you're windows user, but whenever scene is rendered blender be reassigned to use all CPU thread you have.
If I am right, new instance of blender is created in background every time you hit the render button thus making you assign the amount of CPUs to be used.
test.blend
steps.zip
Windows 8 i7-4500U 8 GB Intel HD Graphics
Blender v2.78 Sappling Tree Gen v0.3.2
Changed status to: 'Open'
Added subscriber: @Sam1500
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Thanks for the report, but no bug here. As long as you still can edit sappling settings, it means no other undo step has been saved, i.e. any change post-spalling will be undone if you go back to pre-sappling state (which is what happens when you tweak an operator's property - undo, and redo operator).
What about the second issue, it always happen and not related to sappling at all. Annoying to set what processor's blender must use in task manager every time i render the scene. That was my main problem and you didn't point it out.
See the attachments 7 and 8 in steps.zip.
Thanks again.
Added subscriber: @JulianEisel
You can select the number of threads to use for both Cycles and Blender Internal in the Performance panel of the Properties Editor (Render context).
Changed status from 'Archived' to: 'Open'
Yes you're right but there are critical components that ignores or maybe not designed to use the threading limitation under performance panel and can be restricted only by assigning processors outside blender, the BVH building which can consume lot of time in complex scenes in addition to cloth, fluid and smoke simulations.
Note: before 2.78 I was able to set threads in task manager only once but don't know now if the above are capable of respecting the limiting that user selects in performance panel.
Changed status from 'Open' to: 'Archived'
oops. Sorry!
Easiest way to set global thread limitation in Blender (beyond the rendering options) is to use the command line
-t <number of threads>
option,-t 4
e.g. to limit to four threads (and-t 0
to disable multi-threading completely)…