Imported FBX Animation (coming from Unreal Engine) makes Blender switch to 25 FPS #50399
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#50399
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Windows 7 / NVidia GeForce GTX 960
Blender Version
Broken: 2.87a
e8299c8
I created a cube with 2 bones and a simple 200 frames-animation in 3Ds Max and exported the result as FBX. I can import this FBX into Blender and Unreal and everything is fine. BUT when I export this cube (+animation) again out of Unreal into a new FBX and import this new file into Blender, the dimensions settings are forced to 25 FPS even if I set 30 FPS before.
Exact steps for others to reproduce the error
Note: This bug was also reported in the Unreal Engine Forum but I'm not sure on which side the bug is created - Blender or Unreal.
https://answers.unrealengine.com/questions/544386/unreal-animation-export-makes-blender-switch-to-25.html
Changed status to: 'Open'
Added subscriber: @BlenderSimon
Added subscriber: @mont29
I’d expect that to be Unreal issue, they most likely do not write correctly the FPS settings (would be
TimeMode
and/orCustomFrameRate
settings inGlobalSettings
node).I thought that too but in this case 3Ds Max shouldn't be able to read the correct 30 FPS of that file which it does. :(
Changed status from 'Open' to: 'Archived'
OK, so checked the files, Unreal one has
TimeMode
set to 0, akaeDEFAULT_MODE
, aka 'use the frame rate you want', so Blender and 3DSMax are free to do what they want here am afraid (at least official docs says nothing special about this mode).3DS one has
TimeMode
set to 6, akaeFRAMES3030
(aka black & white NTSC), which we can interpret correctly.So definitively sounds like UE4 bug to me, when exporting animation you should always set an explicit framerate! Thanks for the report anyway.
Added subscriber: @ZalitZ
In case you really need to import from UE4 with the correct framerate , I found a dirty workaround.
Export your FBX from UE4 in ASCII format. Open the file in a text editor and search for TimeMode (In the Global Settings category) :
From there, change the 0 at the end to whatever number suits your needs, see the official docs to know which number to use. Save your file.
The number corresponds to the list and starts at 0. I needed to import a 60fps fbx so I replaced the 0 with a 3.
But Blender doesn't support ASCII so you need to convert your fbx into a binary one. Luckily, Autodesk provides a free converter there. I had to open Firefox to open the link for some reason. Now install the converter and convert your modified ASCII to a binary fbx.
Import in Blender and it should work !
I really hope it will be fixed one day. I didn't try the Unreal to Blender Addon from this video from Unreal Official Youtube channel. It could work .