windows 10, AMD HD 6970
Worked: all precious versions
Short description of error
buggy normal map baking.
Exact steps for others to reproduce the error
just bake normal map in cycles
then change render to internal
create new material, create new texture
in texture settings pick our noemal map
checkbox normal map in image sampling
off collor, on normal
go to material and set color intensity to 0
then if you look at the surface ull see this ugly bug that shows in unity for example.