normal map baking glitch #50552

Closed
opened 2017-01-29 16:12:22 +01:00 by Valera · 14 comments

System Information
windows 10, AMD HD 6970

Blender Version
Broken: 2.78a
Worked: all precious versions

Short description of error
buggy normal map baking.

Exact steps for others to reproduce the error
just bake normal map in cycles
then change render to internal
create new material, create new texture
in texture settings pick our noemal map
checkbox normal map in image sampling
influence:
off collor, on normal
go to material and set color intensity to 0
then if you look at the surface ull see this ugly bug that shows in unity for example.
example.blend

**System Information** windows 10, AMD HD 6970 **Blender Version** Broken: 2.78a Worked: all precious versions **Short description of error** buggy normal map baking. **Exact steps for others to reproduce the error** just bake normal map in cycles then change render to internal create new material, create new texture in texture settings pick our noemal map checkbox normal map in image sampling influence: off collor, on normal go to material and set color intensity to 0 then if you look at the surface ull see this ugly bug that shows in unity for example. [example.blend](https://archive.blender.org/developer/F442277/example.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @TurboslowSSS

Added subscriber: @TurboslowSSS

Added subscriber: @riceart

Added subscriber: @riceart

hi. ive baked this by myself and cant confirm this. Did you use cage for baking?

my resullt in blender internal, guess which one is hi and which one is low ;)
cycles bake.PNG
and screen from marmoset, all looks ok to me.
asdasd_marmo.PNG

hi. ive baked this by myself and cant confirm this. Did you use cage for baking? my resullt in blender internal, guess which one is hi and which one is low ;) ![cycles bake.PNG](https://archive.blender.org/developer/F442772/cycles_bake.PNG) and screen from marmoset, all looks ok to me. ![asdasd_marmo.PNG](https://archive.blender.org/developer/F442774/asdasd_marmo.PNG)
Author

and now set intensity of material to 0 as is said before.
6eeb85713d.png

and now set intensity of material to 0 as is said before. ![6eeb85713d.png](https://archive.blender.org/developer/F442781/6eeb85713d.png)
Author

same thing in unity.

same thing in unity.
Author

i can see that even on your screenshot
6ddc84e92e.png

i can see that even on your screenshot ![6ddc84e92e.png](https://archive.blender.org/developer/F442783/6ddc84e92e.png)

This is caused of 8bit normal map.
http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps
bake and save your normal map with float buffer option checked to tiff 16bits

https://developer.blender.org/T32414

and about my screenshots, im not sure why there is banding in marmoset but in blender viewport there is no such glich. Ive baked this map one more time and in marmo i have it perfect now.

marmo2.PNG

This is caused of 8bit normal map. http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps bake and save your normal map with float buffer option checked to tiff 16bits https://developer.blender.org/T32414 and about my screenshots, im not sure why there is banding in marmoset but in blender viewport there is no such glich. Ive baked this map one more time and in marmo i have it perfect now. ![marmo2.PNG](https://archive.blender.org/developer/F442795/marmo2.PNG)
Author

where is that checkbox? sry for my noobing :b

where is that checkbox? sry for my noobing :b
Author

same thing

same thing
Author

just make black/dark material and you will see that too.

just make black/dark material and you will see that too.
Author

this happening even if i do not save normal map. when i stream this from images of blender.

this happening even if i do not save normal map. when i stream this from images of blender.
Author

i made it thanks a lot))

i made it thanks a lot))
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Ray molenkamp self-assigned this 2017-01-31 00:41:57 +01:00
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Reference: blender/blender#50552
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