Particles behave differently in rendered animation than in viewport
Open, Needs TriagePublic


Particles in viewport will die on hit with a collision mesh - when rendered out to a video, they will pass right through!

Im am trying to render frames 320-500

You can see the particles in wireframe mode in the viewport when you select the emitter (Microshpere.005). They die when hitting the (hidden) mesh named "particle collision cell"

This is an animation for a press release going out in a few days, I need a way to resolve this ASAP, so that the particles stay inside the cell



What do I put here?

No idea why this happens, but an easy and quick solution is to bake the particle simulation so that rendering uses previously computed correct particle positions instead of computing them again on the fly.