Decimate causes errors with vertex colour data #51038

Closed
opened 2017-03-23 12:07:52 +01:00 by Frankie Hobbins · 4 comments

System Information
Windows 10, gtx 970

Blender Version
tested in 2.78c and 2.74

Short description of error
Decimate causes errors with vertex colors. Games often put data in vertex colors to be used by shaders, in this example it is used to animate the stones appearing as they get placed by the units in a game.
Decimate isn't keeping this information as intact as it could be. In this example each stone has a consistent vertex color of 1 more than its nearest lowest stone on the up axis. (I think that the data is stored in the game asset is between 0 and 255, so the value is actually 1/255 more)

To demonstrate in the blend file I converted colors to weights and then use the displace modifier. vertexcolourtest2.blend

The error you can see in blender is mirrored in game

Exact steps for others to reproduce the error

Open blend file
Apply decimate modifier to object "pre decimate"
Re convert vertex weights using the script "convert" in the blend file
Toggle the displace modifier off and on to update it
Expected behavior is for object "pre decimate" to be the same as "decimate"

**System Information** Windows 10, gtx 970 **Blender Version** tested in 2.78c and 2.74 **Short description of error** Decimate causes errors with vertex colors. Games often put data in vertex colors to be used by shaders, in this example it is used to animate the stones appearing as they get placed by the units in a game. Decimate isn't keeping this information as intact as it could be. In this example each stone has a consistent vertex color of 1 more than its nearest lowest stone on the up axis. (I think that the data is stored in the game asset is between 0 and 255, so the value is actually 1/255 more) To demonstrate in the blend file I converted colors to weights and then use the displace modifier. [vertexcolourtest2.blend](https://archive.blender.org/developer/F520450/vertexcolourtest2.blend) The error you can see in blender is mirrored in game **Exact steps for others to reproduce the error** Open blend file Apply decimate modifier to object "pre decimate" Re convert vertex weights using the script "convert" in the blend file Toggle the displace modifier off and on to update it Expected behavior is for object "pre decimate" to be the same as "decimate"

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @FrankieHobbins

Added subscriber: @FrankieHobbins

This issue was referenced by d23459f516

This issue was referenced by d23459f5164092fb59cd952da6ddd8c0d23170d4

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#51038
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