Bump node is broken when the displacement socket is used (F12 rendering only, rendered view is fine) #51115

Closed
opened 2017-04-03 02:17:13 +02:00 by Adam Friesen · 5 comments

System Information
Win10 64bit; 24 gigs RAM; ATI 7xxx GPU; Ivy Bridge i7 CPU

Blender Version
Broken: Hash 66ef0b8
Worked: Hash 253281f

Short description of error
With CPU rendering at least, bumps created with the bump node no longer render on meshes if they are making any use of the displacement socket in the material output node (but that only occurs during the F12 render,

Exact steps for others to reproduce the error
Download the .blend file and see the bump texture working in the rendered view, now render the scene using F12 and watch how those details no longer show up. Notice how the preview mesh in the material window is completely devoid of bumps, and how they suddenly appear when the connection to the displacement socket is removed.

.blend
BrokenBump.blend

EDIT: the regression is bigger than I thought, right now you can't use the bump node at all if there's any connection whatsoever to the bump/displacement socket in the output node (not mattering if you use true displacement or not, the report is updated)

**System Information** Win10 64bit; 24 gigs RAM; ATI 7xxx GPU; Ivy Bridge i7 CPU **Blender Version** Broken: Hash 66ef0b8 Worked: Hash 253281f **Short description of error** With CPU rendering at least, bumps created with the bump node no longer render on meshes if they are making any use of the displacement socket in the material output node (but that only occurs during the F12 render, **Exact steps for others to reproduce the error** Download the .blend file and see the bump texture working in the rendered view, now render the scene using F12 and watch how those details no longer show up. Notice how the preview mesh in the material window is completely devoid of bumps, and how they suddenly appear when the connection to the displacement socket is removed. **.blend** [BrokenBump.blend](https://archive.blender.org/developer/F532360/BrokenBump.blend) EDIT: the regression is bigger than I thought, right now you can't use the bump node at all if there's any connection whatsoever to the bump/displacement socket in the output node (not mattering if you use true displacement or not, the report is updated)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Ace_Dragon

Added subscriber: @Ace_Dragon
Adam Friesen changed title from Bump node is broken for microdisplacement meshes (F12 rendering only, rendered view is fine) to Bump node is broken when rendertime displacement is used (F12 rendering only, rendered view is fine) 2017-04-03 02:38:07 +02:00
Adam Friesen changed title from Bump node is broken when rendertime displacement is used (F12 rendering only, rendered view is fine) to Bump node is broken when the displacement socket is used (F12 rendering only, rendered view is fine) 2017-04-03 02:44:21 +02:00

This issue was referenced by blender/cycles@047c738cb8

This issue was referenced by blender/cycles@047c738cb880e80b05d29650d0bf0254ace90c46

This issue was referenced by ab347c8380

This issue was referenced by ab347c83801cc5b824ecf21d9aae9d8a0f356bc9

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#51115
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