Linux Mint 17.3
Intel i7 4770
Nvidia GTX 760
Short description of error
Normals become broken, when using mesh with edited split normals and then adding triangulation modifier on the top of it.
PS: I have tried even on daily build, same problem: blender-2.78-54a60eff24
PS2: I tried to search for this problem in developer system, but did find one, that's why I am opening new issue.
Exact steps for others to reproduce the error
- Create cube, bevel all edges
- Create split normals -> edit normals somehow. I used weighted normals calculation -> https://blenderartists.org/forum/showthread.php?372785-Addon-Weighted-Normals-Calculator
- Add triangulation modifier
- Normals gets distorted! :(