wrong IK limit #51142

Closed
opened 2017-04-07 02:16:57 +02:00 by david rodriguez · 7 comments

System Information
windows 10 64

renderer: 'GeForce GTX 1070/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 378.92'

Blender Version
version: 2.78 (sub 0), branch: master, commit date: 2017-02-24 14:33, hash: e92f235283, type:
build date: Fri 02/24/2017, 05:00 PM
platform: Windows
binary path: 'C:\Program Files\Blender Foundation\Blender\blender.exe'
build cflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /openmp
build cxxflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc /openmp
build linkflags: /MACHINE:X64 /OPT:NOREF /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Short description of error

wrong value in the IK rotation limit

Exact steps for others to reproduce the error

add a bone, go to pose mode , in Inverse Kinematic tab the limit axis values is -10313.24 and 10313.24 ( -180 and 180 is the correct value ) wrong_IK_limit.blend

**System Information** windows 10 64 renderer: 'GeForce GTX 1070/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.5.0 NVIDIA 378.92' **Blender Version** version: 2.78 (sub 0), branch: master, commit date: 2017-02-24 14:33, hash: e92f235283, type: build date: Fri 02/24/2017, 05:00 PM platform: Windows binary path: 'C:\\Program Files\\Blender Foundation\\Blender\\blender.exe' build cflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /openmp build cxxflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc /openmp build linkflags: /MACHINE:X64 /OPT:NOREF /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake **Short description of error** wrong value in the IK rotation limit **Exact steps for others to reproduce the error** add a bone, go to pose mode , in Inverse Kinematic tab the limit axis values is -10313.24 and 10313.24 ( -180 and 180 is the correct value ) [wrong_IK_limit.blend](https://archive.blender.org/developer/F537934/wrong_IK_limit.blend)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @davidrodriguez

Added subscriber: @davidrodriguez

Added subscriber: @mont29

Added subscriber: @mont29

Cannot confirm that with current master, please:

  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
Cannot confirm that with current master, please: * Try the latest build from [our buildbot](https://builder.blender.org/download). * Try to start Blender in factory settings (`--factory-startup` commandline option) (this will ensure whether this is a userpref or addon issue or not).

Added subscriber: @fablefox

Added subscriber: @fablefox

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Fable Fox self-assigned this 2017-07-12 11:14:23 +02:00

No reply over a week, and can't be created using current master by @mont29 , therefore closing for now.

No reply over a week, and can't be created using current master by @mont29 , therefore closing for now.
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Reference: blender/blender#51142
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