wrong IK limit
Open, Needs TriagePublic

Description

System Information
windows 10 64

renderer: 'GeForce GTX 1070/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 378.92'

Blender Version
version: 2.78 (sub 0), branch: master, commit date: 2017-02-24 14:33, hash: e92f235283, type:
build date: Fri 02/24/2017, 05:00 PM
platform: Windows
binary path: 'C:\\Program Files\\Blender Foundation\\Blender\\blender.exe'
build cflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /openmp
build cxxflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc /openmp
build linkflags: /MACHINE:X64 /OPT:NOREF /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Short description of error

wrong value in the IK rotation limit

Exact steps for others to reproduce the error

add a bone, go to pose mode , in Inverse Kinematic tab the limit axis values is -10313.24 and 10313.24 ( -180 and 180 is the correct value )

Details

Type
Bug