different render result using screw modifier #51451

Closed
opened 2017-05-10 15:35:59 +02:00 by Nicola · 13 comments

System Information
windows 10, nvidia 970gtx (381.89)

Blender Version
Broken: 2.78.5 717d85f

Short description of error
different render result using screw modifier

Exact steps for others to reproduce the error
with the attached file strange_error.blend

  • rendering the object created with screw modifier, get the result on first png
  • rendering the object converted in mesh, get the result on second png

{F594320}edited_screw.png

**System Information** windows 10, nvidia 970gtx (381.89) **Blender Version** Broken: 2.78.5 717d85f **Short description of error** different render result using screw modifier **Exact steps for others to reproduce the error** with the attached file [strange_error.blend](https://archive.blender.org/developer/F594319/strange_error.blend) - rendering the object created with screw modifier, get the result on first png - rendering the object converted in mesh, get the result on second png {[F594320](https://archive.blender.org/developer/F594320/original_screw.png)}![edited_screw.png](https://archive.blender.org/developer/F594327/edited_screw.png)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @NicolaFrascati

Added subscriber: @NicolaFrascati

Added subscriber: @FloridaJo

Added subscriber: @FloridaJo

I'm not seeing the issue. Can you list the steps taken from the start?
I did this:

  1. add curve, move from origin, add screw modifier.
  2. render
  3. Convert to mesh from curve,
  4. render

I don't see any difference.

I'm not seeing the issue. Can you list the steps taken from the start? I did this: 1) add curve, move from origin, add screw modifier. 2) render 3) Convert to mesh from curve, 4) render I don't see any difference.
Author

In #51451#432952, @FloridaJo wrote:
I'm not seeing the issue. Can you list the steps taken from the start?
I did this:

  1. add curve, move from origin, add screw modifier.
  2. render
  3. Convert to mesh from curve,
  4. render

I don't see any difference.

using the .blend file attached:

  • select render in new window from render tab
  • hit render as it is and saving in slot 1 (the object is a curve+screw mod+subsurf+mirror)
  • change to slot 2
  • convert the object to mesh
  • hit render again and see the difference
> In #51451#432952, @FloridaJo wrote: > I'm not seeing the issue. Can you list the steps taken from the start? > I did this: > 1) add curve, move from origin, add screw modifier. > 2) render > 3) Convert to mesh from curve, > 4) render > > I don't see any difference. using the .blend file attached: - select render in new window from render tab - hit render as it is and saving in slot 1 (the object is a curve+screw mod+subsurf+mirror) - change to slot 2 - convert the object to mesh - hit render again and see the difference

Couple of things I noticed. (may or may not mean anything)

  1. If I create a similar object from curve from scratch, it does not do as your file does.
  2. On your file if I apply 'location' it changes the object shape.
  3. If I go to the curve object data panel and change from 3D to 2D and back to 3D the viewport render matches the final render.

I think there may be a clue in 3) but I'll defer to someone more knowledgeable on this.

Couple of things I noticed. (may or may not mean anything) 1) If I create a similar object from curve from scratch, it does not do as your file does. 2) On your file if I apply 'location' it changes the object shape. 3) If I go to the curve object data panel and change from 3D to 2D and back to 3D the viewport render matches the final render. I think there may be a clue in 3) but I'll defer to someone more knowledgeable on this.
Author

In #51451#432978, @FloridaJo wrote:
Couple of things I noticed. (may or may not mean anything)

  1. If I create a similar object from curve from scratch, it does not do as your file does.
  • the same for me
  1. On your file if I apply 'location' it changes the object shape.
  • the same for me also here on my file, it seems it change the origin to center of world space and I don't know why
  1. If I go to the curve object data panel and change from 3D to 2D and back to 3D the viewport render matches the final render.

I think there may be a clue in 3) but I'll defer to someone more knowledgeable on this.

  • do you mean on my file or on a new? Because on my file it completely change the curve shape and I can't go back to original if I do as you wrote, I've to undo the operation.

I think there's something wrong with the management of curve origin position, and maybe with the curve+modifiers,
but are only my suppositions

> In #51451#432978, @FloridaJo wrote: > Couple of things I noticed. (may or may not mean anything) > > 1) If I create a similar object from curve from scratch, it does not do as your file does. - the same for me > 2) On your file if I apply 'location' it changes the object shape. - the same for me also here on my file, it seems it change the origin to center of world space and I don't know why > 3) If I go to the curve object data panel and change from 3D to 2D and back to 3D the viewport render matches the final render. > > I think there may be a clue in 3) but I'll defer to someone more knowledgeable on this. - do you mean on my file or on a new? Because on my file it completely change the curve shape and I can't go back to original if I do as you wrote, I've to undo the operation. I think there's something wrong with the management of curve origin position, and maybe with the curve+modifiers, but are only my suppositions

On 3) I mean I hit the 2D tab and it changes to the rendered shape (the smaller circle) and when I go back to the 3D tab, it does not change back, it stays the smaller (more correct) shape.

On 3) I mean I hit the 2D tab and it changes to the rendered shape (the smaller circle) and when I go back to the 3D tab, it does not change back, it stays the smaller (more correct) shape.

Added subscriber: @zeauro

Added subscriber: @zeauro

There is no bug, here.

You just did not set same number of steps for screw modifier for Viewport and for Render.
There are only 6 steps for Render against 72 for Viewport.

So, subdivision surface modifier will affect the resulting geometry differently, producing a more important shrinking on an hexagonal shape than on a circular basis made of 72 sides.
You just have to precise same number of render steps to obtain same result.

There is no bug, here. You just did not set same number of steps for screw modifier for Viewport and for Render. There are only 6 steps for Render against 72 for Viewport. So, subdivision surface modifier will affect the resulting geometry differently, producing a more important shrinking on an hexagonal shape than on a circular basis made of 72 sides. You just have to precise same number of render steps to obtain same result.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Joel Godin self-assigned this 2017-05-11 16:52:30 +02:00

Added subscriber: @RonanZeegers

Added subscriber: @RonanZeegers

@RonanZeegers Good catch.
Closed.

@RonanZeegers Good catch. Closed.
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Reference: blender/blender#51451
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