R+R rotation and snapping dont work
Closed, ArchivedPublic

Description

System Information
Win 10x64
gtx 1050 4gb

Blender Version
Broken: 2.78c hash: e92f235283 and 2.78 hash: 102394a
Worked: none

Short description of error
R+R rotation and snapping dont work

Exact steps for others to reproduce the error

  1. Select geometry
  2. Press R+R
  3. Hold CTRL for activate snaping. Snapping dont work

https://www.youtube.com/watch?v=N2aEWtgqJpA

Details

Type
Bug
Axel (AxelMening) renamed this task from R+R rotation and snaping dont work to R+R rotation and snapping dont work .
Axel (AxelMening) updated the task description. (Show Details)

Trackball rotation is made relatively to distance between pointer position at start of mouse movement and pointer position at the end of movement.

So, if movements are initiated at different position and are terminated at the same position ; resulting rotations would not be the same, anyways.
It would require kind of non immediate snapping feature that is developped in mechanical unofficial branch.
https://github.com/mauge123/mechanical-blender

Using current snapping feature in this context would not lead to any precision gain.
Snapping is logically disabed to prevent a false expectation of correctness, here.

Sergey Sharybin (sergey) closed this task as Archived.May 22 2017, 3:19 PM
Sergey Sharybin (sergey) claimed this task.

As @ronan ducluzeau (zeauro) explained here (thanks for that!), this isn't really intuitive thing to support. Missing features are not considered a bug.

Surely improvements are always nice, but those are happening outside of the bug tracker.

So thanks for the report, but closing it now.