Crash immediately while trying to Cycle-Render imported *.obj Objects from SILO #51579

Closed
opened 2017-05-21 21:47:11 +02:00 by Martin · 19 comments

System Information
Operating system and graphics card

Windows 10 64Bit
Intel Core i7 5820K 3.3GHz 32GByte
NVIDIA GeForce GRX 1070

Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)

Blender 7.78 2017-02-25 02:12 8c5826f

Short description of error

No matter if GPU or CPU Render, Cycles crashes immediately with

Error: EXCEPTION_ACCESS_VIOLATION

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

I created a scene in Silo 2.3 64Bit and exported it as *.obj
Imported in blender, all seems well. Every object is there.
Then click on Cycles Render-crash

Blender or Luxrender Render seems to work.
Now I deleted ever object unless the problem-objects.
Still crash, please test it tester2.blend

**System Information** Operating system and graphics card Windows 10 64Bit Intel Core i7 5820K 3.3GHz 32GByte NVIDIA GeForce GRX 1070 **Blender Version** Broken: (example: 2.69.7 4b206af, see splash screen) Worked: (optional) Blender 7.78 2017-02-25 02:12 8c5826f **Short description of error** No matter if GPU or CPU Render, Cycles crashes immediately with Error: EXCEPTION_ACCESS_VIOLATION **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps I created a scene in Silo 2.3 64Bit and exported it as *.obj Imported in blender, all seems well. Every object is there. Then click on Cycles Render-crash Blender or Luxrender Render seems to work. Now I deleted ever object unless the problem-objects. Still crash, please test it [tester2.blend](https://archive.blender.org/developer/F605598/tester2.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Wigand

Added subscriber: @Wigand

Added subscriber: @fablefox

Added subscriber: @fablefox
  1. Was crash log generated? Please upload if it does.
    https://docs.blender.org/manual/en/dev/troubleshooting/crash.html

  2. Also, try this:
    It also worth running Blender with --debug-cycles command line argument to make prints much more verbose to see where exactly things stuck.

1) Was crash log generated? Please upload if it does. https://docs.blender.org/manual/en/dev/troubleshooting/crash.html 2) Also, try this: It also worth running Blender with --debug-cycles command line argument to make prints much more verbose to see where exactly things stuck.
Author

You did not get a crash with my uploaded file?

C:\Users\Martin>"C:\Program Files\Blender Foundation\blender-2.78a\blender.exe" --debug-cycles
Read new prefs: C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead
found bundled python: C:\Program Files\Blender Foundation\blender-2.78a\2.78\python
I0522 05:02:29.303450 12756 blender_python.cpp:182] Debug flags initialized to:
CPU flags:

AVX2   : True
AVX    : True
SSE4.1 : True
SSE3   : True
SSE2   : True

CUDA flags:
Adaptive Compile: False
OpenCL flags:

Device type : ALL
Kernel type : DEFAULT
Debug       : False

[Lux 2017-May-22 05:02:29] Attempting to import pylux module from "C:/Program Files/LuxRender"
[Lux 2017-May-22 05:02:29] Failed to import pylux module from "C:/Program Files/LuxRender"
[Lux 2017-May-22 05:02:29] Attempting to import pylux module from "C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\luxrender"
[Lux 2017-May-22 05:02:29] Pylux module imported successfully
[Lux 2017-May-22 05:02:29] Using pylux version 1.6.0 Build 16132
[Lux 2017-May-22 05:02:29] Attempting to import pyluxcore module from "C:/Program Files/LuxRender"
[Lux 2017-May-22 05:02:29] Failed to import pyluxcore module from "C:/Program Files/LuxRender"
[Lux 2017-May-22 05:02:29] Attempting to import pyluxcore module from "C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\luxrender"
[Lux 2017-May-22 05:02:29] Pyluxcore module imported successfully
[Lux 2017-May-22 05:02:29] Using pyluxcore version 1.6
[Lux 2017-May-22 05:02:30] Installed scene post-update handler
I0522 05:02:31.827677 12756 device_cuda.cpp:1346] CUEW initialization succeeded
I0522 05:02:31.828156 12756 device_cuda.cpp:1348] Found precompiled kernels
I0522 05:02:32.064398 12756 device_opencl.cpp:58] CLEW initialization succeeded.
I0522 05:02:32.080899 12756 opencl_util.cpp:743] Enumerating devices for platform NVIDIA CUDA.
I0522 05:02:32.080899 12756 opencl_util.cpp:814] Ignoring device GeForce GTX 1070, not officially supported yet.
read blend: C:\Dokumente und Einstellungen\Martin\Desktop\Beammeup\tester2.blend
I0522 05:02:48.814461 1292 util_system.cpp:77] Detected 1 CPU groups.
I0522 05:02:48.814961 1292 util_system.cpp:80] Group 0 has 12 threads.
I0522 05:02:48.815462 1292 util_task.cpp:203] Creating pool of 12 threads.
Error: EXCEPTION_ACCESS_VIOLATION

You did not get a crash with my uploaded file? C:\Users\Martin>"C:\Program Files\Blender Foundation\blender-2.78a\blender.exe" --debug-cycles Read new prefs: C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\config\userpref.blend AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead found bundled python: C:\Program Files\Blender Foundation\blender-2.78a\2.78\python I0522 05:02:29.303450 12756 blender_python.cpp:182] Debug flags initialized to: CPU flags: ``` AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True ``` CUDA flags: Adaptive Compile: False OpenCL flags: ``` Device type : ALL Kernel type : DEFAULT Debug : False ``` [Lux 2017-May-22 05:02:29] Attempting to import pylux module from "C:/Program Files/LuxRender" [Lux 2017-May-22 05:02:29] Failed to import pylux module from "C:/Program Files/LuxRender" [Lux 2017-May-22 05:02:29] Attempting to import pylux module from "C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\luxrender" [Lux 2017-May-22 05:02:29] Pylux module imported successfully [Lux 2017-May-22 05:02:29] Using pylux version 1.6.0 Build 16132 [Lux 2017-May-22 05:02:29] Attempting to import pyluxcore module from "C:/Program Files/LuxRender" [Lux 2017-May-22 05:02:29] Failed to import pyluxcore module from "C:/Program Files/LuxRender" [Lux 2017-May-22 05:02:29] Attempting to import pyluxcore module from "C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\luxrender" [Lux 2017-May-22 05:02:29] Pyluxcore module imported successfully [Lux 2017-May-22 05:02:29] Using pyluxcore version 1.6 [Lux 2017-May-22 05:02:30] Installed scene post-update handler I0522 05:02:31.827677 12756 device_cuda.cpp:1346] CUEW initialization succeeded I0522 05:02:31.828156 12756 device_cuda.cpp:1348] Found precompiled kernels I0522 05:02:32.064398 12756 device_opencl.cpp:58] CLEW initialization succeeded. I0522 05:02:32.080899 12756 opencl_util.cpp:743] Enumerating devices for platform NVIDIA CUDA. I0522 05:02:32.080899 12756 opencl_util.cpp:814] Ignoring device GeForce GTX 1070, not officially supported yet. read blend: C:\Dokumente und Einstellungen\Martin\Desktop\Beammeup\tester2.blend I0522 05:02:48.814461 1292 util_system.cpp:77] Detected 1 CPU groups. I0522 05:02:48.814961 1292 util_system.cpp:80] Group 0 has 12 threads. I0522 05:02:48.815462 1292 util_task.cpp:203] Creating pool of 12 threads. Error: EXCEPTION_ACCESS_VIOLATION

Added subscribers: @Blendify, @Sergey

Added subscribers: @Blendify, @Sergey

It is unclear for me how to reproduce the crash. opening the attached .blend file. It renders all fine.

The mesh object also seems to be a proper (at least it passes our validation).

So questions so far:

  • What are the steps of reproducing the error?
  • Does crash happen with latest builds from builder.blender.org?

@Blendify, i'm not sure why you removed BF Blender project here. The bug is reported to be happening during rendering, not during the import process.

It is unclear for me how to reproduce the crash. opening the attached .blend file. It renders all fine. The mesh object also seems to be a proper (at least it passes our validation). So questions so far: - What are the steps of reproducing the error? - Does crash happen with latest builds from builder.blender.org? @Blendify, i'm not sure why you removed BF Blender project here. The bug is reported to be happening during rendering, not during the import process.

@Wigand The file didn't crash for me, but I'm on Windows 7 / GTX 750.

@Wigand The file didn't crash for me, but I'm on Windows 7 / GTX 750.
Author

Now it is the second bug I got with my GTX 1070. ( The first one: Unable to render volumetics #50808)
Is there still a problem with the card drivers? Should I contact NVIDIA?
What is the difference between Luxrender, Blender Render and Cycles - CUDA?

These objects use emission material together with a diffuse one.
As I remember, the mesh is a lathe, but maybe not closed, if you know what I mean.

The original scene has about 1600 objects and I deleted them until I found these rest with problems.

Do you need more information. Is there a way for me to get the debug info which procedure produces the Access Violation?

Now it is the second bug I got with my GTX 1070. ( The first one: Unable to render volumetics #50808) Is there still a problem with the card drivers? Should I contact NVIDIA? What is the difference between Luxrender, Blender Render and Cycles - CUDA? These objects use **emission** material together with a diffuse one. As I remember, the mesh is a lathe, but maybe not closed, if you know what I mean. The original scene has about 1600 objects and I deleted them until I found these rest with problems. Do you need more information. Is there a way for me to get the debug info which procedure produces the Access Violation?
Author

I checked these objects and tried to delete all their vertices with blender.
But some vertices are not deleteable!
But now, with these undeleteable vertices it is possible to render.tester2deleted.blend

So it is possible that this is an import problem, but why does cycles have problems with wrong meshes and blender render don't?

I checked these objects and tried to delete all their vertices with blender. But some vertices are not deleteable! But now, with these undeleteable vertices it is possible to render.[tester2deleted.blend](https://archive.blender.org/developer/F606367/tester2deleted.blend) So it is possible that this is an import problem, but why does cycles have problems with wrong meshes and blender render don't?

Please don't mix multiple reports into a single one, reports unrelated issues as separate reports. Otherwise things runs out of control quite quick.

I can not answer your question why Cycles crashes because i can not reproduce the issue.

So please:

  • Test the latest builds from builder.blender.org.
  • Test latest stable release (2.78c).
  • Provide exact steps reproducing the crash with the .blend file you've attached.
Please don't mix multiple reports into a single one, reports unrelated issues as separate reports. Otherwise things runs out of control quite quick. I can not answer your question why Cycles crashes because i can not reproduce the issue. So please: - Test the latest builds from builder.blender.org. - Test latest stable release (2.78c). - Provide exact steps reproducing the crash with the .blend file you've attached.
Author

The latest stable release renders.

Sorry for the inconvenience

Thank you for helping.

The latest stable release renders. Sorry for the inconvenience Thank you for helping.
Member

Added subscriber: @LazyDodo

Added subscriber: @LazyDodo
Member

so 2.78c is fine, but the builds from builder.blender.org crash?

so 2.78c is fine, but the builds from builder.blender.org crash?
Author

@LazyDodo
What build do you want?
I just tested Blender
2.78 2017-05-23 15.27 7b25ffb
2.80 2017-05-23 16:39 eef9277
and it worked fine too.

@LazyDodo What build do you want? I just tested Blender 2.78 2017-05-23 15.27 7b25ffb 2.80 2017-05-23 16:39 eef9277 and it worked fine too.
Member

Removed subscriber: @Blendify

Removed subscriber: @Blendify
Member

so problem is fixed?

so problem is fixed?
Author

Yes!

Yes!
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Ray molenkamp self-assigned this 2017-05-24 19:15:12 +02:00
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Reference: blender/blender#51579
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