Crash immediately while trying to Cycle-Render imported *.obj Objects from SILO #51579
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Reference: blender/blender#51579
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System Information
Operating system and graphics card
Windows 10 64Bit
Intel Core i7 5820K 3.3GHz 32GByte
NVIDIA GeForce GRX 1070
Blender Version
Broken: (example: 2.69.7
4b206af
, see splash screen)Worked: (optional)
Blender 7.78 2017-02-25 02:12
8c5826f
Short description of error
No matter if GPU or CPU Render, Cycles crashes immediately with
Error: EXCEPTION_ACCESS_VIOLATION
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
I created a scene in Silo 2.3 64Bit and exported it as *.obj
Imported in blender, all seems well. Every object is there.
Then click on Cycles Render-crash
Blender or Luxrender Render seems to work.
Now I deleted ever object unless the problem-objects.
Still crash, please test it tester2.blend
Changed status to: 'Open'
Added subscriber: @Wigand
Added subscriber: @fablefox
Was crash log generated? Please upload if it does.
https://docs.blender.org/manual/en/dev/troubleshooting/crash.html
Also, try this:
It also worth running Blender with --debug-cycles command line argument to make prints much more verbose to see where exactly things stuck.
You did not get a crash with my uploaded file?
C:\Users\Martin>"C:\Program Files\Blender Foundation\blender-2.78a\blender.exe" --debug-cycles
Read new prefs: C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead
found bundled python: C:\Program Files\Blender Foundation\blender-2.78a\2.78\python
I0522 05:02:29.303450 12756 blender_python.cpp:182] Debug flags initialized to:
CPU flags:
CUDA flags:
Adaptive Compile: False
OpenCL flags:
[Lux 2017-May-22 05:02:29] Attempting to import pylux module from "C:/Program Files/LuxRender"
[Lux 2017-May-22 05:02:29] Failed to import pylux module from "C:/Program Files/LuxRender"
[Lux 2017-May-22 05:02:29] Attempting to import pylux module from "C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\luxrender"
[Lux 2017-May-22 05:02:29] Pylux module imported successfully
[Lux 2017-May-22 05:02:29] Using pylux version 1.6.0 Build 16132
[Lux 2017-May-22 05:02:29] Attempting to import pyluxcore module from "C:/Program Files/LuxRender"
[Lux 2017-May-22 05:02:29] Failed to import pyluxcore module from "C:/Program Files/LuxRender"
[Lux 2017-May-22 05:02:29] Attempting to import pyluxcore module from "C:\Users\Martin\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\luxrender"
[Lux 2017-May-22 05:02:29] Pyluxcore module imported successfully
[Lux 2017-May-22 05:02:29] Using pyluxcore version 1.6
[Lux 2017-May-22 05:02:30] Installed scene post-update handler
I0522 05:02:31.827677 12756 device_cuda.cpp:1346] CUEW initialization succeeded
I0522 05:02:31.828156 12756 device_cuda.cpp:1348] Found precompiled kernels
I0522 05:02:32.064398 12756 device_opencl.cpp:58] CLEW initialization succeeded.
I0522 05:02:32.080899 12756 opencl_util.cpp:743] Enumerating devices for platform NVIDIA CUDA.
I0522 05:02:32.080899 12756 opencl_util.cpp:814] Ignoring device GeForce GTX 1070, not officially supported yet.
read blend: C:\Dokumente und Einstellungen\Martin\Desktop\Beammeup\tester2.blend
I0522 05:02:48.814461 1292 util_system.cpp:77] Detected 1 CPU groups.
I0522 05:02:48.814961 1292 util_system.cpp:80] Group 0 has 12 threads.
I0522 05:02:48.815462 1292 util_task.cpp:203] Creating pool of 12 threads.
Error: EXCEPTION_ACCESS_VIOLATION
Added subscribers: @Blendify, @Sergey
It is unclear for me how to reproduce the crash. opening the attached .blend file. It renders all fine.
The mesh object also seems to be a proper (at least it passes our validation).
So questions so far:
@Blendify, i'm not sure why you removed BF Blender project here. The bug is reported to be happening during rendering, not during the import process.
@Wigand The file didn't crash for me, but I'm on Windows 7 / GTX 750.
Now it is the second bug I got with my GTX 1070. ( The first one: Unable to render volumetics #50808)
Is there still a problem with the card drivers? Should I contact NVIDIA?
What is the difference between Luxrender, Blender Render and Cycles - CUDA?
These objects use emission material together with a diffuse one.
As I remember, the mesh is a lathe, but maybe not closed, if you know what I mean.
The original scene has about 1600 objects and I deleted them until I found these rest with problems.
Do you need more information. Is there a way for me to get the debug info which procedure produces the Access Violation?
I checked these objects and tried to delete all their vertices with blender.
But some vertices are not deleteable!
But now, with these undeleteable vertices it is possible to render.tester2deleted.blend
So it is possible that this is an import problem, but why does cycles have problems with wrong meshes and blender render don't?
Please don't mix multiple reports into a single one, reports unrelated issues as separate reports. Otherwise things runs out of control quite quick.
I can not answer your question why Cycles crashes because i can not reproduce the issue.
So please:
The latest stable release renders.
Sorry for the inconvenience
Thank you for helping.
Added subscriber: @LazyDodo
so 2.78c is fine, but the builds from builder.blender.org crash?
@LazyDodo
What build do you want?
I just tested Blender
2.78 2017-05-23 15.27
7b25ffb
2.80 2017-05-23 16:39
eef9277
and it worked fine too.
Removed subscriber: @Blendify
so problem is fixed?
Yes!
Changed status from 'Open' to: 'Resolved'