Currently only smooth/flat are supported.
- Mentioned In
- D2907: Blender 2.8: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in MeshRenderData instead of CustomData
D2906: Blender 2.8: Mesh Auto-Smooth Split Normal Support
T51693: Autosmooth not working with sharp edges in Clay/Eevee
- Mentioned Here
- rBbe4ebb7fa6c4: Merge branch 'master' into blender2.8
It still doesn't seem to work with the edge split modifier. Compare renderings in Cycles vs. Eevee with smooth faces, sharp edges + edge split modifier (using blender2.8 / be4ebb7fa6c).