Black Artefacts / Negative Pixels with Denoiser #51681

Closed
opened 2017-05-31 12:57:52 +02:00 by Steffen Dünner · 7 comments

System Information
Win10 x64 1703 / nVidia GTX 780 3GB

Blender Version
Broken: All builds with denoiser so far
Worked: none

Short description of error
Black visual artefacts in rendering after denoising. The pixels show negative RGB values. The results look much much better with Branched Path Tracing even with lower number of samples.
I attached a super-simplified scene. The production scene it was made from shows loads more artefacts like this.

Path Tracing:
Denoise_Path.png

Branched Path Tracing:
Denoise_Branched_Path.png

Exact steps for others to reproduce the error

  • Load blend file
  • Press F12 -> Black outlines appear
  • Switch render method to "Branched Path Tracing"
  • Press F12 again -> No artefacts (or much less artefacts depending on specific scene)

TEASER_SHOT02_v17_TO_SUPPORT.blend

**System Information** Win10 x64 1703 / nVidia GTX 780 3GB **Blender Version** Broken: All builds with denoiser so far Worked: none **Short description of error** Black visual artefacts in rendering after denoising. The pixels show negative RGB values. The results look much much better with Branched Path Tracing even with lower number of samples. I attached a super-simplified scene. The production scene it was made from shows loads more artefacts like this. Path Tracing: ![Denoise_Path.png](https://archive.blender.org/developer/F614061/Denoise_Path.png) Branched Path Tracing: ![Denoise_Branched_Path.png](https://archive.blender.org/developer/F614060/Denoise_Branched_Path.png) **Exact steps for others to reproduce the error** - Load blend file - Press F12 -> Black outlines appear - Switch render method to "Branched Path Tracing" - Press F12 again -> No artefacts (or much less artefacts depending on specific scene) [TEASER_SHOT02_v17_TO_SUPPORT.blend](https://archive.blender.org/developer/F614065/TEASER_SHOT02_v17_TO_SUPPORT.blend)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @SteffenD

Added subscriber: @SteffenD

Added subscriber: @FloridaJo

Added subscriber: @FloridaJo
Lukas Stockner was assigned by Joel Godin 2017-05-31 16:18:24 +02:00

Confirmed. Goes away when direct and indirect clamp is below 30.

Confirmed. Goes away when direct and indirect clamp is below 30.

Yes, I noticed that too. The bundled EXR environment seems to be a tough one. The tiny sun disk is at something around 50000 RGB!
But on the other hand I want / need the "power" of this sun to give me bright highlights and sharp shadows, clamping would be my last resort.
I wonder why Branched PT isn't giving me artifacts.

Yes, I noticed that too. The bundled EXR environment seems to be a tough one. The tiny sun disk is at something around 50000 RGB! But on the other hand I want / need the "power" of this sun to give me bright highlights and sharp shadows, clamping would be my last resort. I wonder why Branched PT isn't giving me artifacts.
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Okay, this is somewhat improved with 558bea2. I'll look into better handling in the future, but we're really close to a release and fixing the underlying issues will be really tricky (if it's even possible)...

I'll close this for now, but I'll keep the file for further tests.

(Sorry for the copy-paste from other reports, these are all related issues).

Specifically for this scene, the SSS is handled much better by BPT which causes lower variance and therefore more stable reconstruction. Try lowering the BPT sample count and you'll get the same artifacts.

Okay, this is somewhat improved with 558bea2. I'll look into better handling in the future, but we're really close to a release and fixing the underlying issues will be really tricky (if it's even possible)... I'll close this for now, but I'll keep the file for further tests. (Sorry for the copy-paste from other reports, these are all related issues). Specifically for this scene, the SSS is handled much better by BPT which causes lower variance and therefore more stable reconstruction. Try lowering the BPT sample count and you'll get the same artifacts.
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Reference: blender/blender#51681
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