Cycles denoising; Firefly/Highlight processing leads to pixels with negative values, values of -1.#INDO #51767
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Reference: blender/blender#51767
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System Information
Win10 64 bit; 24 gigs RAM; third-gen i7 CPU; AMD 7xxx GPU (Crimson ReLive drivers)
CPU Rendering
Blender Version
Broken: Hash
c73206a
Worked: Never
Short description of error
When the denoiser processes scenes containing firefly-prone materials and bright highlights, it can lead to results filled with black pixels (some with negative values, others with values of -1.#INDO). Increasing the samples helps to reduce the issue of fireflies going black, but not with highlights that are small and bright.
Exact steps for others to reproduce the error
Open the .blend file, render the scene, and examine the values of the many black pixels on top of Suzanne.
.blend
Denoise_artifacts.blend
Changed status to: 'Open'
Added subscriber: @Ace_Dragon
Cycles denoising; Firefly processing leads to pixels with negative values, values of -1.#INDOto Cycles denoising; Firefly/Highlight processing leads to pixels with negative values, values of -1.#INDOAdded subscriber: @SteffenD
Added subscriber: @FloridaJo
Same as #51681
Okay, there definitely is a major regression in overall quality due to one or both of these commits
https://lists.blender.org/pipermail/bf-blender-cvs/2017-June/097346.html
https://lists.blender.org/pipermail/bf-blender-cvs/2017-June/097384.html
Illustration
Before the commits (left image), fireflies just disappeared with no issue, highlight processing might've left a black pixel here and there, but their values were just slightly negative instead of INDO.
After the commits (right image), a number of fireflies and highlights now just go black instead of going away or being left alone. The quality issues that were resolved were surpassed greatly by the number that were introduced (and the regression affects every scene I might add, bright pixels aren't needed to trigger it).
Added subscriber: @LukasStockner
Changed status from 'Open' to: 'Archived'
Okay, this is somewhat improved with
558bea2
. I'll look into better handling in the future, but we're really close to a release and fixing the underlying issues will be really tricky (if it's even possible)...I'll close this for now, but I'll keep the file for further tests.
(Sorry for the copy-paste from other reports, these are all related issues).