Linux Mint 17.3, i5 6640, Asus 1050 Ti OC Expedition
Short description of error
Currently working on a very heavy scene where i needed to export a large spaceship to Houdini for further Simulations. When i tried to Export the prebaked mesh via Alembic and only selected Option and with correct frame from 1 to 110 frames. The exported animation is a still in Houdini.
Solution to get it working: After several Hours of testing i found out, by accident, that the blender exporter has a problem with multiply Uv Sets. So i deleted all UV Sets and all Materials...to solve the issue... After export the animation of the mesh was correct in Houdini.
Exact steps for others to reproduce the error
Try to export a Transform Animation of a object with multiply materials and UV sets.... and try to reimport that resulting mesh into houdini , it will not work unless you delete all materials and Uv sets.
I have to say sorry cause i cannot provide any scene file cause its restricted content. But it also has problems on a simple cube with multiple uv sets and multiple Materials.