New Principled BSDF node - No anti-aliasing for Viewport Renders #51858

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opened 2017-06-21 09:00:20 +02:00 by Colm Fahy · 7 comments

windows o.s 64 bit 8 gb RAM - intel graphics (no dedicated GPU)

I have been using this set up succesfully or Opengl viewport rendering for the last 2 years

Blender Version
2.78.5 (test build 2.79)

Short description of error
I was toying with the new principled BSDF shader in viewport mode in cycles engine and Inoticed that when viewport rendering - the mesh is heavily pixelated (seems impossible to minimise the aliasing) (ie rendering at 1920 x 1080 at 100%) other render adjustments (sub suf modifier) including in User prefs- system options seemed not to create any improvement.

This is unlike the blender internal engine for example whre full sample and anti aliasing optiosn resolve any pixelation issues in the viewport renders

Exact steps for others to reproduce the error
The problem can easily been seen with the follwoing basics set up in cycles - viewport mode
Simple mesh model
node editor - Principles BSDF to output
attach basic materials setup - diffise (base), specularity and normal
press render (viewport)

I hope this makes sense

Best

Colm

windows o.s 64 bit 8 gb RAM - intel graphics (no dedicated GPU) I have been using this set up succesfully or Opengl viewport rendering for the last 2 years **Blender Version** 2.78.5 (test build 2.79) **Short description of error** I was toying with the new principled BSDF shader in viewport mode in cycles engine and Inoticed that when viewport rendering - the mesh is heavily pixelated (seems impossible to minimise the aliasing) (ie rendering at 1920 x 1080 at 100%) other render adjustments (sub suf modifier) including in User prefs- system options seemed not to create any improvement. This is unlike the blender internal engine for example whre full sample and anti aliasing optiosn resolve any pixelation issues in the viewport renders **Exact steps for others to reproduce the error** The problem can easily been seen with the follwoing basics set up in cycles - viewport mode Simple mesh model node editor - Principles BSDF to output attach basic materials setup - diffise (base), specularity and normal press render (viewport) I hope this makes sense Best Colm
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Digitalartworm

Added subscriber: @Digitalartworm
Colm Fahy changed title from Principoled BSDF node - no anti aliasing in Viewport to New Principled BSDF node - No anti-aliasing for Viewport Renders 2017-06-21 09:01:47 +02:00

Added subscriber: @brecht

Added subscriber: @brecht

Please attach a .blend file to demonstrate the issue. A screenshot may also help.

I don't see any pixelation in my tests.

Please attach a .blend file to demonstrate the issue. A screenshot may also help. I don't see any pixelation in my tests.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2017-06-28 10:38:44 +02:00

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.
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Reference: blender/blender#51858
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