Transparent triangular Render artifacts #51914
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Reference: blender/blender#51914
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Blender Version
Broken: 2.78
Short description of error
When I render an animation, in some frames(like frame 24, which is depicted below) there is a piece cut out. This bug eventually vanished after increasing the distance between camera and plane by about 20, but it's still weird and annoying.
Exact steps for others to reproduce the error
Download the .blend and Render. You can scroll through other frames and will find this artifact appearing again when rendering
blender file: https://blend-exchange.giantcowfilms.com/d/3451/artifacts.blend
View this Stack Exchange question for additional information:
https://blender.stackexchange.com/questions/82213/weird-render-transparency-artifact
Changed status to: 'Open'
Added subscriber: @Xerus
Added subscriber: @mont29
Uuuh… weird, looks like a triangulation issue. Not sure what happens here, in viewport rendering shows no issue, and your scene does not use insane scaling or nearly-coplanar faces, so…
As a workaround for now, looks like triangulating the problematic plane (Image one, e.g. with a modifier) fixes the bug.
Added subscriber: @brecht
This is an old issue, see e.g. #18056 (Quad directly infront of the camera gives artifacts).
Wow… indeed…
Will close the report as known issue then, tbh it’s very unlikely it ever gets fixed now, since we plan to remove Blender Internal from Blender2.8 (to be replaced by real-time OpenGL Eevee). Thanks anyway!
Closed as duplicate of #18056
but I like BI because it is fast and not focused on realism, which is exactly what I need for my visualiser.
Will Eevee be able to deliver the same speed?