Discontinuity with smoke volume and transparent plane #51976
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Reference: blender/blender#51976
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{F653536}System Information
Operating system and graphics card
Blender Version
Broken: (example: 2.69.7
4b206af
, see splash screen)Worked: (optional)
Short description of error
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Changed status to: 'Open'
Added subscriber: @Vyacheslav
Image with transparency
This comment was removed by @Vyacheslav-8
Added subscriber: @fablefox
which blender version?
can you provide a simple scene that can reproduce that effect?
are you rendering on CPU or GPU? which driver version?
2,78{F654307}
CPU
Added subscriber: @chnuspi1234
Changed status from 'Open' to: 'Resolved'
Although you did not pack any images or smoke cache files with the blend file provided, I was able to reproduce this effect with a simple replacement image:
That said, I believe this is the intended behaviour and not an error. The difference in lighting probably occurs because of Cycles having to render the reflection of a transparent image versus the reflection of the sky.
You can fix this issue with this slightly sophisticated workaround:
{F659598}No difference visible already with 20 samples instead of 4.
On a more serious note:
It took me a solid 10 minutes to even figure out what you were trying to do. Please include a description of the error next time. The time it takes you to fill out this template will be well worth it for everyone else.
Also please use a descriptive title and not something that could apply to literally anything. Thanks.
If you only wanted an answer to your question in the title ("Why is that?"), this is not the appropriate place for posting.
Added subscriber: @brecht
Changed status from 'Resolved' to: 'Open'
Please leave it to developers to close reports. I suspect there might actually be a bug here, specifically related to the smoke volume which is not in your test render.
Why is that?to Discontinuity with smoke volume and transparent planeSorry for closing this, I thought someone would have to approve it.
Also I didn't have the smoke volume in my render, but added in a cube with Volume Scattering if that changes anything.
Sorry again for interfering.
No problem, help is always welcome, it's not always immediately clear what the rules are.
While trying to reproduce this error, I found out it happened because in the Object Properties under Cycles Settings, the Glossy option was disabled.
So this does pretty much what it should do, I guess.
Hope I could save you some time with this.
Changed status from 'Open' to: 'Archived'
Thanks for figuring that out, that explains it indeed, no bug here then.