particle evaluation order is wrong when viewport visibility is off #51997

Closed
opened 2017-07-08 14:13:11 +02:00 by mathieu menuet · 5 comments

System Information
Win7 x64

Blender Version
Broken: 3361f21

Short description of error
This report follows https://developer.blender.org/T51977. Now particle render with new depsgraph, but if modifiers visibility for viewport is off, there evaluation order is wrong. The order is good if the visibility is then switched on and off many times, until they appear at the right place.

Exact steps for others to reproduce the error
If the subdivision modifier is hidden in viewport, the particle system is evaluated, but at the wrong place. Only solution is to manually make it visible in viewport and change something that triggers a new evaluation many times, until it updates (like setting the particle system on and off. In some case, it has to be done 3 or 4 time to really update the particles positions)

This is the correct render after the hack explained above
old depsgraph bug subdivision correct.png

This is the old and new depsgraph with modifiers evaluated in the wrong order
old depsgraph bug subdivision.png

bug part new depsgraph.blend

**System Information** Win7 x64 **Blender Version** Broken: 3361f21 **Short description of error** This report follows https://developer.blender.org/T51977. Now particle render with new depsgraph, but if modifiers visibility for viewport is off, there evaluation order is wrong. The order is good if the visibility is then switched on and off many times, until they appear at the right place. **Exact steps for others to reproduce the error** If the subdivision modifier is hidden in viewport, the particle system is evaluated, but at the wrong place. Only solution is to manually make it visible in viewport and change something that triggers a new evaluation many times, until it updates (like setting the particle system on and off. In some case, it has to be done 3 or 4 time to really update the particles positions) This is the correct render after the hack explained above ![old depsgraph bug subdivision correct.png](https://archive.blender.org/developer/F654740/old_depsgraph_bug_subdivision_correct.png) This is the old and new depsgraph with modifiers evaluated in the wrong order ![old depsgraph bug subdivision.png](https://archive.blender.org/developer/F654741/old_depsgraph_bug_subdivision.png) [bug part new depsgraph.blend](https://archive.blender.org/developer/F654745/bug_part_new_depsgraph.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @bliblubli

Added subscriber: @bliblubli
Sergey Sharybin self-assigned this 2017-07-08 15:25:25 +02:00
Author

edited task description to reflect last fixes to the new depsgraph.

edited task description to reflect last fixes to the new depsgraph.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

This is limitation of current design, which doesn't allow clear separation between viewport and render resolutions and everything. Similar issue will happen with boolean modifier which uses subsurf-ed operand. This is something what is being completely reworked in 2.8 branch and i'd rather not attempt to fix this before that rework is done.

This is limitation of current design, which doesn't allow clear separation between viewport and render resolutions and everything. Similar issue will happen with boolean modifier which uses subsurf-ed operand. This is something what is being completely reworked in 2.8 branch and i'd rather not attempt to fix this before that rework is done.
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Reference: blender/blender#51997
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