Blender EEVEE Roughness Does Not Work Properly on Metallic Materials #52043
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Reference: blender/blender#52043
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System Information
Blender Version
Branch: blender2.8
Hash:
ffea77253e
Short description of error
The roughness appears to be very buggy in EEVEE. With a low roughness (.1 or under but above 0) on all reflective shaders except for specular the material appears to be black. The object has to be fully metallic or a glossy bsdf for this to work. Sometimes when the 3d view is being resized there will be colorfull squares all over the screen.
Exact steps for others to reproduce the error
From file:
From scratch:
You should notice that the material is black.
Attached files
Broken Roughness.blend
Errors in terminal
Changed status to: 'Open'
Added subscriber: @CadenMitchell-3
It's like this in previous versions too.
Added subscriber: @VukGardasevic
Changed status from 'Open' to: 'Archived'
Thank you for the report, but 2.8 is currently under heavy development, and we are not taking bugs from end users yet.
Keep watching for updates at https://builder.blender.org/download/ to see if your issue got resolved.
For the time being, closing this report.