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Blender Crashes While Rendering !
Closed, ResolvedPublic


System Information
Operating system and graphics card
MacBook Pro (13-inch, Mid 2010) MacOSSierra 10.12.5 (16F73)
NVIDIA GeForce 320M 256 MB
Blender Version

Version 2.78 (2.78 2017-02-27, Blender
Broken: Rendering
Worked: Saving as a blender file to my pc
Short description of error
Whenever I try to render the intro or export it in another format other than blender file it crashes simultaneously .
Exact steps for others to reproduce the error
Push render animation .

Event Timeline

macOS 10.12.5, MacBook Air, NVIDIA GeForce 320M 256 MB
Daily build 2017-07-18 02:14, Hash: 66383ea206 and 2.78c official

Crash can be repeated with the above configurations. Downloading and installing the required font didn't change the nature of the crash.

Bastien Montagne (mont29) lowered the priority of this task from 90 to 30.Jul 19 2017, 10:20 AM

I cannot confirm any crash here. However, your custom font is missing from the file, so that may be the culprit - bad fonts can generate bad geometries and our font handling code is not advanced enough to always cope with those correctly, which can lead to crash. So please:

  • Try the latest build from our buildbot.
  • Try using another, more classical and well known font and see if it still crashes.
Bastien Montagne (mont29) raised the priority of this task from 30 to Normal.Jul 19 2017, 10:23 AM

Oh, did not saw latest comment… so crash can be replicated, and seems to be a Cycles issue, OSX-only maybe?

@Brecht Van Lommel (brecht), @Sergey Sharybin (sergey), will leave it to you. :)

Crash confirmed.

last of the --debug output:

eval fcurve 'scale' - 160.000000 => 1/2, 0
eval fcurve 'scale' - 160.000000 => 1/2, 0
eval fcurve 'scale' - 160.000000 => 1/2, 0
Bus error: 10

The Blender internal BVH builder is running out of stack space, it might be macOS specific since threads there have a smaller default stack size than other operating systems.