Eevee: viewport issues before toggling AO support #52593
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Reference: blender/blender#52593
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System Information
Windows + AMD Radeon WX7100
Mac Book Pro + NVidia
Blender Version
Broken:
659be38760
Worked: 659be3876078^
Short description of error
Shaders are wrong (black) before running with AO at least once.
Exact steps for others to reproduce the error
Cube is black.
Cube is fine.
Cube is still fine.
Changed status to: 'Open'
Added subscriber: @dfelinto
Added subscriber: @brecht
Comments by @brecht:
Added subscriber: @AndyCodling
@matthe: The thing is, the issue was caused by the GTAO commit. Enabling AO was never suggested as a workaround, but instead of a way to reproduce the bug in a simple and reliable way.
Added subscriber: @Jeroen-Bakker
Using git commit
5b026486e4
with amd pro duo card the default cube in eevee renders with jitters. Other cards with same build (AMD 480, GTX580) works fine (same machine). After toggling AO all works fine on pro duo card. I only noticed it a week ago after installing the pro duo card.The system info shows my custom branch, but the blender2.8 branch also has this. If you need more info/test, please let me know.
system-info-pro-duo.txt
console.txt
This issue was referenced by
f875e396ce
Changed status from 'Open' to: 'Resolved'
Added subscriber: @MikeErwin
As it turned out, the issue was that we needed to bind a texture even if we were not sampling it. Linux with some setups wouldn't complain though.
Anyone may have a clue of what is the real issue and recommended official workaround? @brecht? @MikeErwin?
I think that's just something we have to follow, we've encountered that issue before. Either you bind all the textures or compile a different shader that doesn't have those textures. I don't know if the specification requires it, but there's enough drivers that just don't work otherwise.