Fbx export: Invalid scale of exported file #52624

Closed
opened 2017-09-02 11:27:55 +02:00 by Leopotam · 5 comments

System Information
MacOS Sierra 10.12.6, MacPro late 2013, AMD FirePro [D500](https://archive.blender.org/developer/D500).

Blender Version
Broken: 2.79 1457e5ea738
Worked: 2.78c (official release)

Short description of error
Global fbx file scale should be always 1.0 (100 fbx units) - scales should be baked to separate models / objects. Now there are no ways to fix it somehow - with any settings of "blender units" / "apply_unit_scale" I cant get global fbx file scale = 1.0 and object scale = 1.0.

Exact steps for others to reproduce the error
at blender 2.78c:

  1. Remove all objects from scene.
  2. Add standard cube.
  3. Export fbx with scale = 1.0 and "apply_unit_scale" = false.
  4. Global fbx file scale is 1.0 and object has 1.0 scale at result fbx file.

at blender 2.79:

  1. Remove all objects from scene.
  2. Add standard cube.
  3. Export fbx with scale = 1.0 and "apply_unit_scale" = false.
  4. Global fbx file scale is 0.01 and object has 100 scale at result fbx file.
**System Information** MacOS Sierra 10.12.6, MacPro late 2013, `AMD FirePro [D500](https://archive.blender.org/developer/D500)`. **Blender Version** Broken: 2.79 1457e5ea738 Worked: 2.78c (official release) **Short description of error** Global fbx file scale should be always 1.0 (100 fbx units) - scales should be baked to separate models / objects. Now there are no ways to fix it somehow - with any settings of "blender units" / "apply_unit_scale" I cant get global fbx file scale = 1.0 and object scale = 1.0. **Exact steps for others to reproduce the error** at blender 2.78c: 1. Remove all objects from scene. 2. Add standard cube. 3. Export fbx with scale = 1.0 and "apply_unit_scale" = false. 4. Global fbx file scale is 1.0 and object has 1.0 scale at result fbx file. at blender 2.79: 1. Remove all objects from scene. 2. Add standard cube. 3. Export fbx with scale = 1.0 and "apply_unit_scale" = false. 4. Global fbx file scale is 0.01 and object has 100 scale at result fbx file.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @leopotam

Added subscriber: @leopotam

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2017-09-04 10:43:58 +02:00

Not a bug, you have a new setting to choose how to apply 'global' scaling (including one from units) in exporter, either in global FBX setting, or 'baked' into each object's scaling (Apply Scale option).

Not a bug, you have a new setting to choose how to apply 'global' scaling (including one from units) in exporter, either in global FBX setting, or 'baked' into each object's scaling (`Apply Scale` option).
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Reference: blender/blender-addons#52624
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