Scene too complex to fit in available memory. (allocating buffer Denoising XtWY failed.) #52626

Closed
opened 2017-09-02 17:51:38 +02:00 by Ali Asgar · 9 comments

{F766869}System Information
Windows 10 enterprise and Amd radeon hd 8210

Blender Version
blender 2.79 hash 7b397cd

Short description of error
screen whites out when rendering with gpu with denoising
Exact steps for others to reproduce the error
use gpu with denoising default setting of denoise

{[F766869](https://archive.blender.org/developer/F766869/testlix.blend)}**System Information** Windows 10 enterprise and Amd radeon hd 8210 **Blender Version** blender 2.79 hash 7b397cd **Short description of error** screen whites out when rendering with gpu with denoising **Exact steps for others to reproduce the error** use gpu with denoising default setting of denoise
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @asgararjan

Added subscriber: @asgararjan

Added subscriber: @NahuelBelich

Added subscriber: @NahuelBelich

tested using an nvidia 1070 on windows 7 x64 using Blender 2ca1f29
Here works as fine, no errors.

tested using an nvidia 1070 on windows 7 x64 using Blender 2ca1f29 Here works as fine, no errors.

Added subscriber: @brecht

Added subscriber: @brecht

Please try suggestions from the release notes: https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/Cycles

When using GPU rendering, the denoising process may use a significant amount of vRAM. If the GPU runs out of memory but renders fine without denoising, try reducing the tile size. Also, using left-to-right or right-to-left as the tile order can sometimes help because fewer tiles are kept in memory that way.

Please try suggestions from the release notes: https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/Cycles > When using GPU rendering, the denoising process may use a significant amount of vRAM. If the GPU runs out of memory but renders fine without denoising, try reducing the tile size. Also, using left-to-right or right-to-left as the tile order can sometimes help because fewer tiles are kept in memory that way.

Added subscriber: @fablefox

Added subscriber: @fablefox

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Fable Fox self-assigned this 2017-09-10 06:12:30 +02:00

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.
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Reference: blender/blender#52626
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