Animated textures (like MP4) are not refreshing during playback or frame changing #52754

Closed
opened 2017-09-14 18:13:53 +02:00 by Juan Gea · 12 comments

System Information
Windows 10 x64 version 1703

Blender Version
Broken: 2.79 release

Short description of error
When I load an mp4 as a texture for a plane the texture won´t refresh unless I have the texture panel opened, and if I press playback in the timeline, it won´t refresh unless I do that with the keyboard while having the mouse over the textures panel

Exact steps for others to reproduce the error
1.- Import an mp4 as a texture for a plane, be sure to check auto-refresh
2.- scrub the timeline
3.- It doesn´t work
4.- open the texture panel
5.- scrub the timeline
6.- it does work
7.- press playback with the mouse
8.- It does not playback
9.- put the mouse over the texture panel
10.- play the scene with the keyboard (Atl+A)
11.- it refreshes
12.- Stop it
13.- press the OpenGL Render Active Viewport
14.- it does not refresh the texture either
15.- put the moouse over the texture panl and play the scene with the keyboard (Alt+A)
16.- it refreshes during the playback
17.- while playing press the OpenGL Render Active Viewport
18.- It does refresh the texture in the render

**System Information** Windows 10 x64 version 1703 **Blender Version** Broken: 2.79 release **Short description of error** When I load an mp4 as a texture for a plane the texture won´t refresh unless I have the texture panel opened, and if I press playback in the timeline, it won´t refresh unless I do that with the keyboard while having the mouse over the textures panel **Exact steps for others to reproduce the error** 1.- Import an mp4 as a texture for a plane, be sure to check auto-refresh 2.- scrub the timeline 3.- It doesn´t work 4.- open the texture panel 5.- scrub the timeline 6.- it does work 7.- press playback with the mouse 8.- It does not playback 9.- put the mouse over the texture panel 10.- play the scene with the keyboard (Atl+A) 11.- it refreshes 12.- Stop it 13.- press the OpenGL Render Active Viewport 14.- it does not refresh the texture either 15.- put the moouse over the texture panl and play the scene with the keyboard (Alt+A) 16.- it refreshes during the playback 17.- while playing press the OpenGL Render Active Viewport 18.- It does refresh the texture in the render
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @juang3d

Added subscriber: @juang3d
Member

Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Joshua Leung self-assigned this 2017-09-15 02:18:45 +02:00
Member

In the Timeline, go to the "Playback" menu and enable the "Property Editors" checkbox.

In the Timeline, go to the "Playback" menu and enable the "Property Editors" checkbox.
Author

Ok, this means that I don't have to have the mouse over the texture panel when I press playback, but IF i'm not in the texture panel, the texture won't play back, no matter what do I activate in the Playback menu...

Ok, this means that I don't have to have the mouse over the texture panel when I press playback, but IF i'm not in the texture panel, the texture won't play back, no matter what do I activate in the Playback menu...
Author

And when you press the OpenGL render it does not refresh the texture during the render unless you were already in playback...

I think this is a valid bug, if you want I can fill in two different bugs without the part solved with the Playback menu, but it's a small part.

And when you press the OpenGL render it does not refresh the texture during the render unless you were already in playback... I think this is a valid bug, if you want I can fill in two different bugs without the part solved with the Playback menu, but it's a small part.
Author

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Juan Gea reopened this issue 2017-09-15 10:05:58 +02:00
Author

I promise I won't change the status of the task again if you say this is not valid and it has some correct workflow, but I was not sure if you were receiving the updates since it was tagged as invalid, so I re-enabled it.

I promise I won't change the status of the task again if you say this is not valid and it has some correct workflow, but I was not sure if you were receiving the updates since it was tagged as invalid, so I re-enabled it.

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

OpenGL is having hard time with movies and image sequences because currently OpenGL materials does not have a proper image user to store/update frame for image access. This is a known TODO, and it'll be more efficient to address this in new viewport of Blender2.8.

OpenGL is having hard time with movies and image sequences because currently OpenGL materials does not have a proper image user to store/update frame for image access. This is a known TODO, and it'll be more efficient to address this in new viewport of Blender2.8.
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Reference: blender/blender#52754
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