Proposal: Remove Skeleton Sketching #52809
Closed
opened 2017-09-18 07:33:08 +02:00 by Campbell Barton
·
15 comments
No Branch/Tag Specified
main
manifold
blender-v4.4-release
npr-prototype
blender-v4.2-release
remote-asset-library-monolithic
blender-v3.6-release
blender-v4.3-release
temp-sculpt-dyntopo
blender-v3.3-release
brush-assets-project
pr-extensions-tidy-space
blender-v4.0-release
universal-scene-description
blender-v4.1-release
blender-v3.6-temp_wmoss_animrig_public
gpencil-next
blender-projects-basics
sculpt-blender
asset-browser-frontend-split
asset-shelf
blender-v3.5-release
blender-v2.93-release
sculpt-dev
bevelv2
xr-dev
v4.4.0
v4.2.8
v4.2.7
v3.6.21
v4.2.6
v3.6.20
v4.2.5
v3.6.19
v4.3.2
v4.3.1
v4.3.0
v4.2.4
v3.6.18
v4.2.3
v3.6.17
v4.2.2
v3.6.16
v4.2.1
v3.6.15
v4.2.0
v3.6.14
v3.3.21
v3.6.13
v3.3.20
v3.6.12
v3.3.19
v4.1.1
v3.6.11
v3.3.18
v4.1.0
v3.3.17
v3.6.10
v3.6.9
v3.3.16
v3.6.8
v3.6.7
v3.3.14
v4.0.2
v4.0.1
v4.0.0
v3.6.5
v3.3.12
v3.6.4
v3.6.3
v3.3.11
v3.6.2
v3.3.10
v3.6.1
v3.3.9
v3.6.0
v3.3.8
v3.3.7
v2.93.18
v3.5.1
v3.3.6
v2.93.17
v3.5.0
v2.93.16
v3.3.5
v3.3.4
v2.93.15
v2.93.14
v3.3.3
v2.93.13
v2.93.12
v3.4.1
v3.3.2
v3.4.0
v3.3.1
v2.93.11
v3.3.0
v3.2.2
v2.93.10
v3.2.1
v3.2.0
v2.83.20
v2.93.9
v3.1.2
v3.1.1
v3.1.0
v2.83.19
v2.93.8
v3.0.1
v2.93.7
v3.0.0
v2.93.6
v2.93.5
v2.83.18
v2.93.4
v2.93.3
v2.83.17
v2.93.2
v2.93.1
v2.83.16
v2.93.0
v2.83.15
v2.83.14
v2.83.13
v2.92.0
v2.83.12
v2.91.2
v2.83.10
v2.91.0
v2.83.9
v2.83.8
v2.83.7
v2.90.1
v2.83.6.1
v2.83.6
v2.90.0
v2.83.5
v2.83.4
v2.83.3
v2.83.2
v2.83.1
v2.83
v2.82a
v2.82
v2.81a
v2.81
v2.80
v2.80-rc3
v2.80-rc2
v2.80-rc1
v2.79b
v2.79a
v2.79
v2.79-rc2
v2.79-rc1
v2.78c
v2.78b
v2.78a
v2.78
v2.78-rc2
v2.78-rc1
v2.77a
v2.77
v2.77-rc2
v2.77-rc1
v2.76b
v2.76a
v2.76
v2.76-rc3
v2.76-rc2
v2.76-rc1
v2.75a
v2.75
v2.75-rc2
v2.75-rc1
v2.74
v2.74-rc4
v2.74-rc3
v2.74-rc2
v2.74-rc1
v2.73a
v2.73
v2.73-rc1
v2.72b
2.72b
v2.72a
v2.72
v2.72-rc1
v2.71
v2.71-rc2
v2.71-rc1
v2.70a
v2.70
v2.70-rc2
v2.70-rc
v2.69
v2.68a
v2.68
v2.67b
v2.67a
v2.67
v2.66a
v2.66
v2.65a
v2.65
v2.64a
v2.64
v2.63a
v2.63
v2.61
v2.60a
v2.60
v2.59
v2.58a
v2.58
v2.57b
v2.57a
v2.57
v2.56a
v2.56
v2.55
v2.54
v2.53
v2.52
v2.51
v2.50
v2.49b
v2.49a
v2.49
v2.48a
v2.48
v2.47
v2.46
v2.45
v2.44
v2.43
v2.42a
v2.42
v2.41
v2.40
v2.37a
v2.37
v2.36
v2.35a
v2.35
v2.34
v2.33a
v2.33
v2.32
v2.31a
v2.31
v2.30
v2.28c
v2.28a
v2.28
v2.27
v2.26
v2.25
Labels
Clear labels
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Asset datablocks, libraries, browser and shelf
Interest
Audio
Interest
Automated Testing
Interest
BlendFile
Interest
Blender Asset Bundle
Interest
Code Documentation
Code comments, Python/RNA API descriptions
Interest
Collada
Interest
Compatibility
Backward and forward compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
FBX
FBX I/O related topics
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline & IO
Interest
Platforms & Builds
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
USD
Interest
UV Editing
Interest
Undo
Interest
User Interface
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Wayland windowing on Unix
Interest
Workbench
Interest
glTF
glTF format I/O topics
Interest: X11
Xorg/X11 windowing
Legacy
Asset Browser Project
Archived
Legacy
Blender 2.8 Project
Archived
Legacy
Milestone 1: Basic, Local Asset Browser
Archived
Legacy
OpenGL Error
Archived
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Related to security, see policy: https://developer.blender.org/docs/handbook/bug_reports/vulnerability_reports/
Module
Animation & Rigging
Module
Asset System
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline & IO
Module
Platforms & Builds
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
Windows
Platform
macOS
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Archived
Type
Report
Archived
Type
To Do
Milestone
No items
No Milestone
Projects
Clear projects
No project
Assignees
Hoshinova
James-McCarthy-4
Sebastian-Herholz
casey-bianco-davis
gandalf3
Blendify Aaron Carlisle
quantimoney Aditya Y Jeppu
Alaska Alaska
angavrilov Alexander Gavrilov
frogstomp Aleš Jelovčan
amelief Amélie Fondevilla
elubie Andrea Weikert
Andy_Goralczyk Andy Goralczyk
ankitm Ankit Meel
Anthony-Roberts Anthony Roberts
antoniov Antonio Vazquez
aras_p Aras Pranckevicius
Arnd Arnd Marijnissen
bartvdbraak Bart van der Braak
mont29 Bastien Montagne
blender-bot Blender Bot
bnagirniak Bogdan Nagirniak
BClark Brad Clark
brecht Brecht Van Lommel
BrianSavery Brian Savery (AMD)
ideasman42 Campbell Barton
CharlesWardlaw Charles Wardlaw
CharlieJolly Charlie Jolly
Chris_Blackbourn Chris Blackbourn
lateasusual Chris Clyne (Lateasusual)
ChrisLend Christoph Lendenfeld
HobbesOS Cian Jinks
fclem Clément Foucault
cmbasnett Colin Basnett
Kdaf Colin Marmond
dfelinto Dalai Felinto
pioverfour Damien Picard
DanielBystedt Daniel Bystedt
pepe-school-land Daniel Martinez Lara
zanqdo Daniel Salazar
Mets Demeter Dzadik
erik85 Erik Abrahamsson
EAW Evan Wilson
filedescriptor Falk David
fsiddi Francesco Siddi
GaiaClary Gaia Clary
DagerD Georgiy Markelov
mano-wii Germano Cavalcante
zazizizou Habib Gahbiche
HooglyBoogly Hans Goudey
Harley Harley Acheson
weasel Henrik D.
Hjalti Hjalti Hjálmarsson
howardt Howard Trickey
nirved-1 Hristo Gueorguiev
mod_moder Iliya Katushenock
brita Inês Almeida
JacquesLucke Jacques Lucke
Jason-Fielder Jason Fielder
JasonSchleifer Jason schleifer
Jebbly Jeffrey Liu
Jeroen-Bakker Jeroen Bakker
deadpin Jesse Yurkovich
neXyon Joerg Mueller
eliphaz John Kiril Swenson
guitargeek Johnny Matthews
Brainzman Jonas Holzman
JoniMercado Jonatan Mercado
JorgeBernalMartinez Jorge Bernal
JosephEagar Joseph Eagar
JoshuaLeung Joshua Leung
Bone-Studio Juan Gea
jpbouza-4 Juan Pablo Bouza
JulianEisel Julian Eisel
JulienDuroure Julien Duroure
JulienKaspar Julien Kaspar
kevindietrich Kévin Dietrich
lone_noel Leon Schittek
LucianoMunoz Luciano Muñoz Sessarego
LukasStockner Lukas Stockner
LukasTonne Lukas Tönne
LunaRood Luna Rood
MaiLavelle Mai Lavelle
EosFoxx Marion Stalke
Baardaap Martijn Versteegh
scorpion81 Martin Felke
mendio Matias Mendiola
Matt-McLin Matt McLin
MetinSeven Metin Seven
wave Michael B Johnson
Michael-Jones Michael Jones (Apple)
makowalski Michael Kowalski
pragma37 Miguel Pozo
nrupsis Nate Rupsis
jesterking Nathan Letwory
nathanvegdahl Nathan Vegdahl
PrototypeNM1 Nicholas Rishel
nickberckley Nika Kutsniashvili
Sirgienko Nikita Sirgienko
OmarEmaraDev Omar Emara
pablovazquez Pablo Vazquez
PaoloAcampora Paolo Acampora
PascalSchon Pascal Schön
pmoursnv Patrick Mours
muxed-reality Peter Kim
lichtwerk Philipp Oeser
P2design Pierrick PICAUT
PratikPB2123 Pratik Borhade
Limarest Ramil Roosileht
farsthary Raul Fernandez Hernandez
LazyDodo Ray molenkamp
iss Richard Antalik
rjg Robert Guetzkow
salipour Sahar A. Kashi
Sayak-Biswas Sayak Biswas
Sean-Kim Sean Kim
sherholz Sebastian Herholz
sebastian_k Sebastian Koenig
ZedDB Sebastian Parborg
sebbas Sebastián Barschkis
Sergey Sergey Sharybin
IRIEShinsuke Shinsuke Irie
sidd017 Siddhartha Jejurkar
SietseB Sietse Brouwer
SimonThommes Simon Thommes
SonnyCampbell_Unity Sonny Campbell
Stefan_Werner Stefan Werner
Lockal Sv. Lockal
dr.sybren Sybren A. Stüvel
ThomasDinges Thomas Dinges
Ton Ton Roosendaal
BassamKurdali Ursula kurdali
Vasyl-Pidhirskyi Vasyl Pidhirskyi
WannesMalfait Wannes Malfait
wbmoss_dev Wayde Moss
weizhen Weizhen Huang
leesonw William Leeson
xavierh Xavier Hallade
jenkm Yevgeny Makarov
ChengduLittleA YimingWu
gfxcoder jon denning
Clear assignees
No Assignees
Campbell Barton
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#52809
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Blender 2.7x has a Skeleton Sketching feature which I suspect is not used much.
(mainly because we've had bugs in this area that weren't reported for years ... or at all, I found errors just looking over the code. eg:
28f31bdfd8
a8487fc7fe
86a2e9d0e4
).My impression is that riggers normally want to control where their bones are placed with greater accuracy then you'd get from a sketch.
I'd be interested in feedback: are riggers using this and finding it saves them time?
Note that I'm not against the ability to sketch armatures at all, it just seems the current code to do this, while quite advanced - is not being used much and could probably be implemented in a simpler and more accessible way.
Current skeleton mode with it's own drawing, operators, key shortcuts... etc. doesn't integrate into existing workflows.
Changed status to: 'Open'
Added subscriber: @ideasman42
Added subscriber: @JulienDuroure
Hi all,
Never used it.
Mainly for the reason you suggest: I want to control exactly where my bones are. Using sketch need to go over each bone to adjust position afterwards.
Julien
Added subscriber: @mano-wii
I'm in favor of removal. This feature gets in the way when you try to make changes to some other parts of the Blender code. For example, the snap code.
Added subscriber: @JoshuaLeung
I'm leaning towards removal of this too.
While it is undoubtably quite advanced and also rather cool that we have such functionality built into Blender, it also seems that hardly anyone actually uses it in practice. Last time I checked on an issue about this and made some notes about it, a lot of users were surprised that we had this functionality. But by and large, it appears that most riggers these days either use the autorigger scripts (Rigify, Blenrig) or hand-place bones, instead of using this to generate rigs for them.
Given that any drawing code it has will likely have to be rewritten for 2.8, it's worth asking whether those parts of the functionality would be better served by just using GPencil strokes, and maybe having the advanced functionality as an addon. Perhaps if it helped riggers set up all the Bendy Bone rest pose info (to maintain curvature), it might be worth keeping for certain use cases.
@JoshuaLeung, was also thinking this could be grease-pencil + addon.
To go into some more details - my impression is for rigging, placing the bones is not the bottleneck (not even close compared to setting up drivers, constraints, weight painting... etc), and riggers don't want to do this as an automated process because the bone orientation on join positions impacts the result enough - that poor decisions here add hassles later (too many joints may give extra work, too few, you have to redo weight painting... etc).
Added subscriber: @zeauro
If you remember the octopus tentacle demo, the tool was shown working with volume snapping for a mesh where the user want to produce a regular bone chain.
It was before the introduction of IKspline. But basically, it was to create this kind of bones chain and to retarget bones set-up at interesting scale.
The other demo video was about retargetting a finger set-up with 2 clicks at correct scale to 4 last fingers of a hand.
It is not surprising that people don't know or use it. It was a pre 2.5 feature that never really works correctly after 2.5 when all attention was on Rigify.
The cool thing in the feature is not working. And there is the problem to have to toggle Skeleton Sketching ON/OFF to be able to select one bone.
What is working is less interesting than Grease Pencil conversion.
So, nobody really cares if it is removed as is. We are not loosing anything.
But for the record, it would be great to have a rescaling/retarget tool. It does not necessary need to be based a GP stroke.
It could be an operator that replace a bone by a bone template of same length.
Or a general duplicating/rescaling operator that would work with objects, too, We have some selection, the tool register a start, a end. And then, we replicate it at a different scale by defining new start and end points.
Added subscriber: @bunny
A tool with a lot of potential that got lost between 2.4x and 2.5. I've tried to use it a few times over the years, but came up against the issues @zeauro mentions.
The volume snapping and templating features would be extremely useful for rigging, but concur that the actual sketching should use the grease pencil stroke architecture rather than its own and that everything else could be handled by an addon.
I agree with tossing it if it's getting in the way, with a suggestion to retain or replace some kind of fast, robust mesh volume snapping that can be used for grease pencil stroke placement.
Changed status from 'Open' to: 'Resolved'
Committed
36773e35f6