Animated Mask Modifier creates artifacts when property "invert" is being toggled #52863

Closed
opened 2017-09-21 11:06:25 +02:00 by Łukasz Debita · 8 comments

System Information
Windows 10 Home and GeForce GTX 1060 with Max-Q Design

Blender Version
2.79 Official Release 5bd8ac9{F845533}

Short description of error
When "Mask modifier" is on there are some artifacts on the rendered image when property "invert" toggles,
but when Mask Modifier is applied (for invert on or off), everything is OK.

032_MaskModifier_InvertPropertyTogglesInThisFrame.png
032_MaskModifier_Applyed.png

Exact steps for others to reproduce the error
Render 32'th frame, and you will see artifacts, to find them easly apply the modifier and then render again.

**System Information** Windows 10 Home and GeForce GTX 1060 with Max-Q Design **Blender Version** 2.79 Official Release 5bd8ac9{[F845533](https://archive.blender.org/developer/F845533/MaskModifierProblem.blend)} **Short description of error** When "Mask modifier" is on there are some artifacts on the rendered image when property "invert" toggles, but when Mask Modifier is applied (for invert on or off), everything is OK. ![032_MaskModifier_InvertPropertyTogglesInThisFrame.png](https://archive.blender.org/developer/F845538/032_MaskModifier_InvertPropertyTogglesInThisFrame.png) ![032_MaskModifier_Applyed.png](https://archive.blender.org/developer/F845536/032_MaskModifier_Applyed.png) **Exact steps for others to reproduce the error** Render 32'th frame, and you will see artifacts, to find them easly apply the modifier and then render again.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @LukaszDebita

Added subscriber: @LukaszDebita

Added subscriber: @zeauro

Added subscriber: @zeauro

This is a known limitation of Motion Blur that modifiers altering geometry may have an undesired impact.
https://docs.blender.org/manual/en/dev/render/cycles/settings/scene/render/motion_blur.html#options

Mask modifier is not mentioned as an example but warning is valuable for it.

You could choose a Motion Blur that starts on frame instead of centered on frame to avoid problem at specified frames.
Or you could try to animated red/green lights by using animated textures that don't change the geometry.

This is a known limitation of Motion Blur that modifiers altering geometry may have an undesired impact. https://docs.blender.org/manual/en/dev/render/cycles/settings/scene/render/motion_blur.html#options Mask modifier is not mentioned as an example but warning is valuable for it. You could choose a Motion Blur that starts on frame instead of centered on frame to avoid problem at specified frames. Or you could try to animated red/green lights by using animated textures that don't change the geometry.
Member

Added subscribers: @Blendify, @JoshuaLeung

Added subscribers: @Blendify, @JoshuaLeung
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Joshua Leung self-assigned this 2017-09-25 02:50:49 +02:00
Member

Closing. This sounds like a known limitation with geometry-altering modifiers and motion blur.

@Blendify : Maybe the docs should be updated to also note that the Mask Modifier may also cause similar problems?

Closing. This sounds like a known limitation with geometry-altering modifiers and motion blur. @Blendify : Maybe the docs should be updated to also note that the Mask Modifier may also cause similar problems?
Member

Yeah sure, I will put it on my todo for Wednesday.

Yeah sure, I will put it on my todo for Wednesday.
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Reference: blender/blender#52863
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