Vertex Weight Proximity breaks Rigid Body simulation
Open, ConfirmedPublic

Description

System Information
Win7 64bit

Blender Version
Broken: 2.79

Short description of error
Motion created from modifying vgroup doesn't work with Rigid Body Simulation.
For comparison disable Vertex Weight Proximity and first Displace, but enable second Displace (with animation keyframes). It is working and I was expecting something similiar to the first case.

Exact steps for others to reproduce the error
Hit play button and nothing works.

Details

Type
Bug

Well it seems Vertex Weight Proximity is not the problem, another modifiers like Subsurf or Triangulation placed before second Displace also break simulation

LazyDodo (LazyDodo) triaged this task as Confirmed priority.Sep 28 2017, 7:46 PM

Can confirm the behavior, unable to say if this expected behavior though. @Sergey Sharybin (sergey) ?