Principled BSDF material turns black in the viewport when Clearcoat is set to 1 and the Clearcoat Roughness is set to 0 #53217

Closed
opened 2017-11-01 02:55:14 +01:00 by Charbel Nicolas · 7 comments

System Information

Windows 7 SP1 (Fully Up-to-Date) with NVIDIA GTX 980 (Driver version: 387.92)

Blender Version

Broken: 2.79 5bd8ac9

Short description of error

When using the Principled BSDF and setting the Clearcoat to 1 and the Clearcoat Roughness to 0, the material turns black in the viewport (material shaded view).
clearcoatroughness.blend

Exact steps for others to reproduce the error

Add a Principled BSDF shader to any object, switch to the material shaded view in the viewport and set the Clearcoat to 1.0 and the Clearcoat Roughness to 0. It should turn black.

Please check the attached file.

**System Information** Windows 7 SP1 (Fully Up-to-Date) with NVIDIA GTX 980 (Driver version: 387.92) **Blender Version** Broken: 2.79 5bd8ac9 **Short description of error** When using the Principled BSDF and setting the Clearcoat to 1 and the Clearcoat Roughness to 0, the material turns black in the viewport (material shaded view). [clearcoatroughness.blend](https://archive.blender.org/developer/F1081371/clearcoatroughness.blend) **Exact steps for others to reproduce the error** Add a Principled BSDF shader to any object, switch to the material shaded view in the viewport and set the Clearcoat to 1.0 and the Clearcoat Roughness to 0. It should turn black. Please check the attached file.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @charbel

Added subscriber: @charbel

Added subscribers: @brecht, @Sergey

Added subscribers: @brecht, @Sergey
Brecht Van Lommel was assigned by Sergey Sharybin 2017-11-01 16:59:16 +01:00

@brecht, think it's matter of clipping roughness. But not fully familiar with code to check how to make it match behavior of Cycles kernel. Mind having a look? :)

@brecht, think it's matter of clipping roughness. But not fully familiar with code to check how to make it match behavior of Cycles kernel. Mind having a look? :)

This issue was referenced by 07dbff7dc1

This issue was referenced by 07dbff7dc1d5cfca9fbfb74204a2298e16d471b4

Fixed with a simple clamp. This code will be completely replaced in Blender 2.8 anyway.

Fixed with a simple clamp. This code will be completely replaced in Blender 2.8 anyway.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#53217
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