Broken: Official release
Worked: I guess never
Short description of error
With a moving collision mesh smoke won't be displaced as it would naturally be the case, instead the collider will act more like an outflow. This prevents one from using the smoke sim for typical wind channel like effects because all smoke which directly hits the surface will just disappear.
Effects where smoke is flowing around objects such as in this example are quite difficult to accomplish with Blender for that reason:
Exact steps for others to reproduce the error
Just load the .blend file and run animation playback, you should see how the moving sphere will eradicate the smoke trails.