Bug with bevel #53474
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Reference: blender/blender#53474
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System Information
Windows 10, nvidia gtx 1050 ti
Blender Version
Broken: 2.79
Worked: -
Short description of error
Bevel is not working correctly. It happen if object bigger then 20m. Details in gif file.
Exact steps for others to reproduce the error
Blend file for example. Small object is ok, but big has a problem
example.blend
Changed status to: 'Open'
Added subscriber: @tankoffsky1
Added subscriber: @FloridaJo
I didn't see it go spastic like that, but it does make huge jumps on my machine.
Added subscriber: @akshay-19
This comment was removed by @akshay-19
Added subscriber: @mont29
Added subscriber: @VoucherCodes
This comment was removed by @VoucherCodes
Added subscriber: @ideasman42
Added subscriber: @cmbasnett
Digging into this a bit, it appears that for certain offset values, the bevel edge
offset_l
andoffset_r
values are being set to0.0
rather than the user-specified offset.It's easy to see this in action by setting a breakpoint at this line. That block of code will basically only run when the incorrect behavior is exhibited on the example model given.
Added subscriber: @mano-wii
The problem is in the
is_outside_edge
function. It does not seem a good idea to use an epsilon to compare floats in that case :\Added subscriber: @howardt
This issue was referenced by
bb30ce0f0b
Changed status from 'Open' to: 'Resolved'