Placement and Rotation of Instanced Geometry Lost on Quit or Crash #53613

Closed
opened 2017-12-22 12:28:26 +01:00 by Ben · 5 comments

System Information
Windows 10 64Bit, Latest Update

Blender Version
Broken: 2.79.

Short description of error
Instanced Geometry Resets Transformations and is therefore no longer in the corect position upon re-opening file

Video showing what happens:
https://youtu.be/_hDG0R4YQIg

Exact steps for others to reproduce the error
Open file with instanced geometry.ninja_broken.blend

teethspaced_saving_file.png

upon_reopening_teeth_reset.png

**System Information** Windows 10 64Bit, Latest Update **Blender Version** Broken: 2.79. **Short description of error** Instanced Geometry Resets Transformations and is therefore no longer in the corect position upon re-opening file Video showing what happens: https://youtu.be/_hDG0R4YQIg **Exact steps for others to reproduce the error** Open file with instanced geometry.[ninja_broken.blend](https://archive.blender.org/developer/F1491708/ninja_broken.blend) ![teethspaced_saving_file.png](https://archive.blender.org/developer/F1491724/teethspaced_saving_file.png) ![upon_reopening_teeth_reset.png](https://archive.blender.org/developer/F1491738/upon_reopening_teeth_reset.png)
Author

Added subscriber: @TheOldBen

Added subscriber: @TheOldBen
Author

This also happens when exporting the file. I can be undone, though.
Here is what I got from the Debug Panel

Traceback (most recent call last):

File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\mesh_extra_tools\mesh_select_tools\mesh_info_select.py", line 110, in draw
  row.operator("data.facetype_select", text="Quads").face_type = "4"

TypeError: bpy_struct: item.attr = val: enum "4" not found in ('3', '5')

location: :-1

Lots of these

This also happens when exporting the file. I can be undone, though. Here is what I got from the Debug Panel Traceback (most recent call last): ``` File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\mesh_extra_tools\mesh_select_tools\mesh_info_select.py", line 110, in draw row.operator("data.facetype_select", text="Quads").face_type = "4" ``` TypeError: bpy_struct: item.attr = val: enum "4" not found in ('3', '5') location: <unknown location>:-1 Lots of these

Added subscriber: @zeauro

Added subscriber: @zeauro

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
ronan ducluzeau self-assigned this 2017-12-22 16:11:22 +01:00

In provided .blend file, almost every object have animation keyframes.
It means that their position is locked by the keyframe.
It looks like you duplicated the tooth named Circle.
But by doing that, you are also duplicating its animation keyframes that are locking the duplicate to same position.

The fact that you see an update at export does not mean that is related to export.
You could observe same thing by changing current frame.

You just have to remove animation and location changes will no longer happen.
Select all objects. Then, in Object menu, go to Animation -> Clear Keyframes and validate Remove Animation pop-up.

About messages from console, they are just relative to Mesh Edit Tools addon that is enabled. Maybe a slight difference of version between the addon version and blender version. But main problem is not related to mentionned error.

To conclude, this is a general support issue and not a software error.

For general issues, check on support sites such as:

  http://blender.stackexchange.com
  https://blenderartists.org/forum/forumdisplay.php?7-Support

If you still think you have found a bug, please give exact steps to redo the error.

Closing.

In provided .blend file, almost every object have animation keyframes. It means that their position is locked by the keyframe. It looks like you duplicated the tooth named Circle. But by doing that, you are also duplicating its animation keyframes that are locking the duplicate to same position. The fact that you see an update at export does not mean that is related to export. You could observe same thing by changing current frame. You just have to remove animation and location changes will no longer happen. Select all objects. Then, in Object menu, go to Animation -> Clear Keyframes and validate Remove Animation pop-up. About messages from console, they are just relative to Mesh Edit Tools addon that is enabled. Maybe a slight difference of version between the addon version and blender version. But main problem is not related to mentionned error. To conclude, this is a general support issue and not a software error. For general issues, check on support sites such as: ``` http://blender.stackexchange.com https://blenderartists.org/forum/forumdisplay.php?7-Support ``` If you still think you have found a bug, please give exact steps to redo the error. Closing.
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Reference: blender/blender#53613
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