Placement and Rotation of Instanced Geometry Lost on Quit or Crash #53613
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Reference: blender/blender#53613
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System Information
Windows 10 64Bit, Latest Update
Blender Version
Broken: 2.79.
Short description of error
Instanced Geometry Resets Transformations and is therefore no longer in the corect position upon re-opening file
Video showing what happens:
https://youtu.be/_hDG0R4YQIg
Exact steps for others to reproduce the error
Open file with instanced geometry.ninja_broken.blend
Added subscriber: @TheOldBen
This also happens when exporting the file. I can be undone, though.
Here is what I got from the Debug Panel
Traceback (most recent call last):
TypeError: bpy_struct: item.attr = val: enum "4" not found in ('3', '5')
location: :-1
Lots of these
Added subscriber: @zeauro
Changed status from 'Open' to: 'Archived'
In provided .blend file, almost every object have animation keyframes.
It means that their position is locked by the keyframe.
It looks like you duplicated the tooth named Circle.
But by doing that, you are also duplicating its animation keyframes that are locking the duplicate to same position.
The fact that you see an update at export does not mean that is related to export.
You could observe same thing by changing current frame.
You just have to remove animation and location changes will no longer happen.
Select all objects. Then, in Object menu, go to Animation -> Clear Keyframes and validate Remove Animation pop-up.
About messages from console, they are just relative to Mesh Edit Tools addon that is enabled. Maybe a slight difference of version between the addon version and blender version. But main problem is not related to mentionned error.
To conclude, this is a general support issue and not a software error.
For general issues, check on support sites such as:
If you still think you have found a bug, please give exact steps to redo the error.
Closing.