Sculpt glitches when using Eevee #53837

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opened 2018-01-19 13:33:45 +01:00 by Dalai Felinto · 9 comments

Blender Version
Broken: 97e2b0c594
Worked: Not sure if it ever did.

Short description of error
Artifacts (light variation, ghosting) when sculpting with Eevee.

Exact steps for others to reproduce the error

Open the following file and continue sculpting:
dyn28.blend

You will soon get artifacts like:
ghost.jpg

To reproduce from scratch you can start with a sphere, subdivide a few times. I had to turn dyntopo and sculpt a bit before turning off. But I'm not sure if it's related, or just that dyntopo gives me a particularly messy mesh.

**Blender Version** Broken: 97e2b0c594a0 Worked: Not sure if it ever did. **Short description of error** Artifacts (light variation, ghosting) when sculpting with Eevee. **Exact steps for others to reproduce the error** Open the following file and continue sculpting: [dyn28.blend](https://archive.blender.org/developer/F1891964/dyn28.blend) You will soon get artifacts like: ![ghost.jpg](https://archive.blender.org/developer/F1891974/ghost.jpg) To reproduce from scratch you can start with a sphere, subdivide a few times. I had to turn dyntopo and sculpt a bit before turning off. But I'm not sure if it's related, or just that dyntopo gives me a particularly messy mesh.
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Added subscriber: @dfelinto

Added subscriber: @dfelinto

#52246 was marked as duplicate of this issue

#52246 was marked as duplicate of this issue
Campbell Barton was assigned by Dalai Felinto 2018-01-19 13:52:55 +01:00
Author
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Added subscriber: @fclem

Added subscriber: @fclem
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So, originally I created a file in 2.79, used dyntopo a bit, turned it off. If I open the file in 2.8 I get artifacts. This is the file originally shared above. However, if I export the file as obj and re-import it, the mesh is fine (I had to clear Sharp for edges and make it Flat shaded to match the look of the other mesh).

In fact if you put both meshes side-by-side you can see that the dyntopo one is darker the moment you start sculpting (the one on the right):

dyn28_plus_obj.blend

dark.png

The same is valid for Clay.

So, originally I created a file in 2.79, used dyntopo a bit, turned it off. If I open the file in 2.8 I get artifacts. This is the file originally shared above. However, if I export the file as obj and re-import it, the mesh is fine (I had to clear Sharp for edges and make it Flat shaded to match the look of the other mesh). In fact if you put both meshes side-by-side you can see that the dyntopo one is darker the moment you start sculpting (the one on the right): [dyn28_plus_obj.blend](https://archive.blender.org/developer/F1892093/dyn28_plus_obj.blend) ![dark.png](https://archive.blender.org/developer/F1892102/dark.png) The same is valid for Clay.

Ok got it it's caused by TAA. Put the viewport samples to 1 and it disappear.

Now I (or someone else) need to disable TAA when doing a sculpting stroke...

Ok got it it's caused by TAA. Put the viewport samples to 1 and it disappear. Now I (or someone else) need to disable TAA when doing a sculpting stroke...
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Owner

Added subscribers: @GreenXenith-3, @VukGardasevic

Added subscribers: @GreenXenith-3, @VukGardasevic

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Already fixed it seems.

Already fixed it seems.
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Reference: blender/blender#53837
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