Cycles is not rendering .dds file format correctly #53969
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Reference: blender/blender#53969
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System Information
Windows 10 Pro, RX480 8GB
Blender Version
Broken: 2.79a
Worked: (optional)
Short description of error
.dds normal map looks correct in viewport, but doesn't render correctly in preview (cycles).
Exact steps for others to reproduce the error
Look at model with normal map in viewport material mode, then turn on preview render, .dds normal map does not seem to work. Same with specular map. Desktop.zip
Added subscriber: @ThomasCheng
Same result with Nvidia GTX 960.
Added subscribers: @brecht, @lichtwerk
@brecht: OK to tag as Known Issue for now?
.dds file format not rendering correctlyto Cycles is not rendering .dds file format correctlyYes.
Added subscriber: @RedTopper
I'm also having this issue, here's a .blend file with a texture that renders purple in Cycles but correctly in Eevee. It's a simple plane with a Principled BSDF "Base Color" attached to an image texture with the DDS file loaded.
Interestingly enough, packing the texture into the blend file seems to make it work, so I'll upload a .zip with both the .blend and the texture in it.
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
dds.zip
Added subscriber: @JacobMerrill-1
Can this be fixed in 2.9x ?
Both cases reported here should now be working in 3.6 LTS and 4.0 as part of
aa3bdfd76a