Displacement does not work with Bump node #54036

Closed
opened 2018-02-09 02:42:20 +01:00 by Joseph Masaki · 7 comments

System Information
Laptop: Dell Inspiron 15 5000 Gaming
Operating System: Ubuntu 16.04.3 LTS
Graphics Card: GeForce GTX 1050

Blender Version
Broken: blender-2.79-37beac8eb82-linux-glibc219-x86_64
2018-02-07

Short description of error
Plugging in a "Bump" Nodes "Normal" output into the "Material" input "Displacement" (This is a vector input as I am using a Daily build of bender here)

Exact steps for others to reproduce the error
Not sure if this is a bug or a TODO.

  • Add a Plane.
  • Subdivide the plane.
  • Switch to Cycles.
  • Create a material for the plane.
  • Make sure material settings hash Geometry "Displacement Only" or "Displacement and Bump".
  • Add a texture node (I use noise, but have tested with an image texture.)
  • Add Bump node.
  • Plug the factor of the texture node into Bump node.
  • Plug in the output normal from the Bump node into the Displacement input Material Output node.
  • Render or switch to rendered view.
**System Information** Laptop: Dell Inspiron 15 5000 Gaming Operating System: Ubuntu 16.04.3 LTS Graphics Card: GeForce GTX 1050 **Blender Version** Broken: blender-2.79-37beac8eb82-linux-glibc219-x86_64 2018-02-07 **Short description of error** Plugging in a "Bump" Nodes "Normal" output into the "Material" input "Displacement" (This is a vector input as I am using a Daily build of bender here) **Exact steps for others to reproduce the error** Not sure if this is a bug or a TODO. * Add a Plane. * Subdivide the plane. * Switch to Cycles. * Create a material for the plane. * Make sure material settings hash Geometry "Displacement Only" or "Displacement and Bump". * Add a texture node (I use noise, but have tested with an image texture.) * Add Bump node. * Plug the factor of the texture node into Bump node. * Plug in the output normal from the Bump node into the Displacement input Material Output node. * Render or switch to rendered view.
Author

Added subscriber: @JosephMasaki

Added subscriber: @JosephMasaki

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2018-02-09 02:50:04 +01:00

That's not what the Bump node is supposed to be used for, it generates a normal that you can plugin into BSDF nodes, using it as displacement doesn't really make sense. For displacement, you should link a Displacement or Vector Displacement node.

That's not what the Bump node is supposed to be used for, it generates a normal that you can plugin into BSDF nodes, using it as displacement doesn't really make sense. For displacement, you should link a Displacement or Vector Displacement node.

Added subscriber: @CharlesZhang

Added subscriber: @CharlesZhang

I guess the point is here rather: how come a Normal input into the Displacement node doesn't have any effect? I am using Blender 2.82 and the same problem still exist: it seems as if the Displacement node's Normal input doesn't have any effect.

To be fair if you adjust the Midlevel value to 0.5 and Height to something more than 0.5, there is some effect, but I don't think that is expected.

The problem is quite relevant: for instance if I bring in a normal map texture (rather than generated bump map converted to normal), and I would like to apply that texture as displacement, how would I do that with available nodes if Displacement's Normal input is not working?

Bump Only - Normal Map to Shader.png
Bump Only - Normal Map to Shader

Bump Only - Normal Map directly to Displacement Output.png
Bump Only - Normal Map directly to Displacement Output

Bump Only - Normal Map after Displacement node to Displacement Output.png
Bump Only - Normal Map after Displacement node to Displacement Output

Displacement Only - Normal Map directly to Displacement Output.png
Displacement Only - Normal Map directly to Displacement Output

Displacement Only - Normal map after Displacement node to Displacement Output.png
Displacement Only - Normal map after Displacement node to Displacement Output

I guess the point is here rather: how come a **Normal** input into the **Displacement** node doesn't have any effect? I am using Blender 2.82 and the same problem still exist: it seems as if the **Displacement** node's **Normal** input doesn't have any effect. To be fair if you adjust the *Midlevel* value to 0.5 and *Height* to something more than 0.5, there is some effect, but I don't think that is expected. The problem is quite relevant: for instance if I bring in a **normal map texture** (rather than generated bump map converted to normal), and I would like to apply that texture as displacement, how would I do that with available nodes if Displacement's Normal input is not working? ![Bump Only - Normal Map to Shader.png](https://archive.blender.org/developer/F8370567/Bump_Only_-_Normal_Map_to_Shader.png) Bump Only - Normal Map to Shader ![Bump Only - Normal Map directly to Displacement Output.png](https://archive.blender.org/developer/F8370569/Bump_Only_-_Normal_Map_directly_to_Displacement_Output.png) Bump Only - Normal Map directly to Displacement Output ![Bump Only - Normal Map after Displacement node to Displacement Output.png](https://archive.blender.org/developer/F8370566/Bump_Only_-_Normal_Map_after_Displacement_node_to_Displacement_Output.png) Bump Only - Normal Map after Displacement node to Displacement Output ![Displacement Only - Normal Map directly to Displacement Output.png](https://archive.blender.org/developer/F8370565/Displacement_Only_-_Normal_Map_directly_to_Displacement_Output.png) Displacement Only - Normal Map directly to Displacement Output ![Displacement Only - Normal map after Displacement node to Displacement Output.png](https://archive.blender.org/developer/F8370568/Displacement_Only_-_Normal_map_after_Displacement_node_to_Displacement_Output.png) Displacement Only - Normal map after Displacement node to Displacement Output

You can't use a normal map texture for displacement. It simply does not contain the required information of how far to displace. It's only a direction, not a distance.

Normal maps are only suitable for bump mapping. For true displacement you need a displacement map.

You can't use a normal map texture for displacement. It simply does not contain the required information of how far to displace. It's only a direction, not a distance. Normal maps are only suitable for bump mapping. For true displacement you need a displacement map.
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Reference: blender/blender#54036
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