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Node editor: replacing connection to principled BSDF clearcoat normal sends old connection to clearcoat weight
Closed, ResolvedPublic

Description

System Information
Windows 10

Blender Version
Broken: 2.79.3 7e4c23e

Short description of error

If you have something plugged into the "clearcoat normal" input on the Cycles Principled BSDF node, and you try and plug something else into that same input, the previous connection will be moved to the clearcoat weight input instead of being disconnected.

Exact steps for others to reproduce the error

  1. Add a principled BSDF node, plug something (ex, bump node) into the "clearcoat normal" input.
  2. Try and plug anything into "clearcoat normal" (just plugging the same node in again will work, it doesn't need to be a different node)
  3. Once the new connection is made, the previous connection will be automatically moved to "clearcoat" instead of disconnecting.