Skin modifier crashes Blender #54342
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Reference: blender/blender#54342
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Windows 10
Blender 2.79a
8928d99270
Adding the skin modifier to the stack, after boolean modifier with Union and the BMesh solver, crashes blender. (if the solver is Carve, blender doesn't crash)
Have a cube, then have another cube. Unite these cubes with the boolean modifier (the operation has to be Union) the solver has to be BMesh then add the skin modifier to the stack; and then blender will crash.
Added subscriber: @unimbox
Added subscribers: @ideasman42, @LazyDodo
can confirm the issue on latest master.
cubes.blend
to make repro easier, open file, add skin modifier.
@ideasman42 do i need to add this to #47030 ?
Added subscriber: @rob_dodd6
(Disclaimer: I'm completely new to Blender dev, and I randomly picked this bug to have a look at to try to figure out the code. I've think I've tracked it to a certain point, described below, but please use caution when trusting what I say...)
This seems to be caused by the boolean modifier creating a DerivedMesh with a vertData layer of type CD_MVERT_SKIN, but with the radius set to 0 (or actually just never filled in). I've so far failed to find out where that should actually get filled in.
This causes a whole bunch of NAN's to be spat out into the vertex data of the convex hulls of the Skin modifier.
Hope that's helpful! Apologies if it's wrong/obvious.
Added subscriber: @idlecode
Added subscriber: @mano-wii
Changed status from 'Confirmed' to: 'Resolved'
I cannot reproduce this with either blender 2.79b or current development versions of Blender.
I believe the problem has already been solved.