Cycles smoke render differs on CPU from GPU #54577

Closed
opened 2018-04-12 03:29:52 +02:00 by Alex Murray · 11 comments

System Information
Tested on multiple systems:

  1. Windows 10
AMD Threadripper 1950X
NVidia GTX 580
  1. Windows 10
AMD Radeon RX 480 
  1. Windows 10
NVidia GTX 1060 6GB

Blender Version
Broken: 2.79 5bd8ac9
Worked: Not sure

Short description of error
Rendering smoke using Cycles on the GPU produces noticeably different output than when rendering the same frame on the CPU.

The difference is most noticeable at the edges of smoke or if the smoke is thin. The GPU produces much noisier results than the CPU.

Exact steps for others to reproduce the error

  1. Download attached .blend file. Press alt+A to start animation.
  2. Wait until you reach frame 60 or so.
  3. Press alt+A to stop animation again.
  4. Render a frame on the CPU
  5. Render a frame on the GPU
  6. The GPU frame will be much noisier than the CPU frame.

smoke-testing.blend
2.png

**System Information** Tested on multiple systems: 1) Windows 10 ``` AMD Threadripper 1950X NVidia GTX 580 ``` 2) Windows 10 ``` AMD Radeon RX 480 ``` 3) Windows 10 ``` NVidia GTX 1060 6GB ``` **Blender Version** Broken: 2.79 5bd8ac9 Worked: Not sure **Short description of error** Rendering smoke using Cycles on the GPU produces noticeably different output than when rendering the same frame on the CPU. The difference is most noticeable at the edges of smoke or if the smoke is thin. The GPU produces much noisier results than the CPU. **Exact steps for others to reproduce the error** 1) Download attached .blend file. Press alt+A to start animation. 2) Wait until you reach frame 60 or so. 3) Press alt+A to stop animation again. 4) Render a frame on the CPU 5) Render a frame on the GPU 6) The GPU frame will be much noisier than the CPU frame. [smoke-testing.blend](https://archive.blender.org/developer/F2665194/smoke-testing.blend) ![2.png](https://archive.blender.org/developer/F2665200/2.png)
Author

Added subscriber: @TheComet

Added subscriber: @TheComet

#83170 was marked as duplicate of this issue

#83170 was marked as duplicate of this issue
Member

Added subscriber: @LazyDodo

Added subscriber: @LazyDodo
Member

2.79 5bd8ac9 is quite old, please try 2.79b and/or a build from http://builder.blender.org and see if the problem persists.

2.79 5bd8ac9 is quite old, please try 2.79b and/or a build from http://builder.blender.org and see if the problem persists.
Member

Added subscriber: @MaiLavelle

Added subscriber: @MaiLavelle
Member

Pretty sure this is the difference between decoupled volume sampling on the CPU vs regular volume sampling on GPU (decoupled isn't supported on GPU). Doesn't look like a bug to me.

Pretty sure this is the difference between decoupled volume sampling on the CPU vs regular volume sampling on GPU (decoupled isn't supported on GPU). Doesn't look like a bug to me.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brecht Van Lommel self-assigned this 2018-04-12 07:59:17 +02:00

That's correct, you can change the volume sampling method to Distance in the material if you want the same result on the CPU. Equiangular and multiple importance sampling reduce noise a lot when there are lights inside or near the volume, but increase it when that's not the case.

That's correct, you can change the volume sampling method to Distance in the material if you want the same result on the CPU. Equiangular and multiple importance sampling reduce noise a lot when there are lights inside or near the volume, but increase it when that's not the case.
Member

Added subscribers: @valera-8, @Alaska

Added subscribers: @valera-8, @Alaska
Member

Removed subscriber: @Alaska

Removed subscriber: @Alaska
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Reference: blender/blender#54577
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