Cycles smoke render differs on CPU from GPU #54577
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Reference: blender/blender#54577
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System Information
Tested on multiple systems:
Blender Version
Broken: 2.79
5bd8ac9
Worked: Not sure
Short description of error
Rendering smoke using Cycles on the GPU produces noticeably different output than when rendering the same frame on the CPU.
The difference is most noticeable at the edges of smoke or if the smoke is thin. The GPU produces much noisier results than the CPU.
Exact steps for others to reproduce the error
smoke-testing.blend
Added subscriber: @TheComet
#83170 was marked as duplicate of this issue
Added subscriber: @LazyDodo
2.79
5bd8ac9
is quite old, please try 2.79b and/or a build from http://builder.blender.org and see if the problem persists.Added subscriber: @MaiLavelle
Pretty sure this is the difference between decoupled volume sampling on the CPU vs regular volume sampling on GPU (decoupled isn't supported on GPU). Doesn't look like a bug to me.
Added subscriber: @brecht
Changed status from 'Open' to: 'Resolved'
That's correct, you can change the volume sampling method to Distance in the material if you want the same result on the CPU. Equiangular and multiple importance sampling reduce noise a lot when there are lights inside or near the volume, but increase it when that's not the case.
Added subscribers: @valera-8, @Alaska
Removed subscriber: @Alaska