Workbench Task list (WIP) #54592
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Milestone 1: Basic, Local Asset Browser
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Reference: blender/blender#54592
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This ticket gives an overview of the tasks that need to be done for the workbench engine.
UI Changes
Draw modes
Overlay modes
render only
)Workbench Render Engine
The mission of the workbench render engine is to be the fastest render engine as possible.
Shading mode
Lighting options
Background
Floor
F12-rendering
Note: For scene lighting should we use the scene render engine?
Overlay Render Engine
Added subscriber: @Jeroen-Bakker
Workbench Task listto Workbench Task list (WIP)Added subscriber: @Okavango
Hi @Jeroen-Bakker , good luck with the project, it will be one of the most important ones. And best regards to the rest of the Code Quest team!
If i may, just to add a little heads-up, for us technical users, don't know if this one is in plans, but it would be great as one of the options in the workbench engine:
A cleaner, simplified geometry look with sharp edges and contours. It should be excellent for better geometry overview and dimensioning. Also encouraging love for precision design.
Some sort of openGL textured diffuse shade with 'hidden line' overlay and simplified shadow engine, i have an impression it would fit nicely with your points above. Wires excluded between coplanar faces:
EXMP - [link 1 ]], http:*images.adsttc.com/media/images/57d9/da98/e58e/cee9/d300/0064/slideshow/Courtyardhouse-Diagram-2.jpg?1473895058 , [ http://images.adsttc.com/media/images/578f/0017/e58e/ce84/2c00/00c5/slideshow/axonometria.jpg?1468989455 | link 3
Added subscriber: @NahuelBelich
Added subscriber: @WilliamReynish
Added subscriber: @michaelknubben
As i understand, the engine / draw / overlay terminology and concepts are still not clear. From the user standpoint, the haze is only thicker :)
If you are open to general user feedback, it would be nice if you layout the exact terminology when it settles in the task description so we could be more precise when giving feedback :)
Besides the 'hidden line' suggestion above i could help by supplying a screenshot of my work context. I am an architect and i use Blender heavily when designing exterior / interior spaces, prior to making plan drawings. So this screenshot is architecture specific and is especially authentic when making detailed design decisions (this project is used for illustration, the 'hidden line' suggestion would be used in the largest 3D view):
Hope others will bring their use cases too, so you would have better overview.
On a larger scope, i don't know if you guys considered this approach, perhaps it makes sense:
Added subscriber: @BartekMoniewski
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
Archiving this task for now, most of the design here has been implemented and further improvements will be handled in other tasks like #56349.